//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, November 20, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TaskPowerConfig : ConfigBase { public int ID { get ; private set ; } public int Power { get ; private set ; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Power=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }