//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, March 16, 2018 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; //支线面板生成按钮赋值 namespace Snxxz.UI { public class SideMissionTitleBtton:MonoBehaviour { [SerializeField] GameObject m_PitchOnImage;//是否选中 public GameObject PitchOnImage { get { return m_PitchOnImage; } set { m_PitchOnImage = value; } } [SerializeField] Text m_TitleName;//任务名 public Text TitleName { get { return m_TitleName; } set { m_TitleName = value; } } [SerializeField] Text m_Text_RamusState;//任务状态 public Text Text_RamusState { get { return m_Text_RamusState; } set { m_Text_RamusState = value; } } [SerializeField] Button m_SideMissionTitleBtton;//任务状态 public Button SideMissionTitleBtton1 { get { return m_SideMissionTitleBtton; } set { m_SideMissionTitleBtton = value; } } } }