using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class ScrollItem : MonoBehaviour { RectTransform m_RectTransform; public RectTransform rectTransform { get { if (m_RectTransform == null) { m_RectTransform = this.AddMissingComponent(); } return m_RectTransform; } } public virtual void Display(object _data) { this.gameObject.SetActive(true); } public virtual void Dispose() { } public virtual void OpeningShow() { } }