public enum E_ActorClassType
{
UnDefine,
Hero,
Player,
Guard,
NpcFightNorm,
NpcFightBoss,
NpcCollect,
NpcSummonFunc,
NpcSummonFight,
NpcFunc,
Pet,
NpcTouchKilled,
NpcClientFightNorm,
NpcClientFightBoss,
NpcClientFunc,
NpcFightVirtualPlayer,
PlayerXmzz,
ClientPlayer,
PlayerZZ,
PlayerSgzcRobot,
PVPClientPlayer,
}
public enum E_ActorState
{
Idle,
CtrlRun,
AutoRun,
Hurt,
Die,
CommonAtk,
CastSkill,
DaZuo,
Roll,
Mocked,
}
public enum E_4012Status
{
Normal,
Freezed,
Slow,
LoseBlood,
Shield,
DamBackShield,
Sneer,
Stun,
AddAtk,
WeakDef,
LimitSkill,
LimitAddHP,
Blind,
LoseBlood1,
LoseBlood2,
LoseBlood3,
}
public enum E_BuffType
{
bfBuff = 1, // buff
bfDeBuff, // debuff
bfAura, // aura,光环
bfIncBuff, // inc buff增值BUFF 玩家不可手动清除
btPassiveBuf, // 被动BUF
bfEquipBuff, // 装备BUF
bfMapBuff, // 场景BUF
bfActionBuff, // 行为Buf
bfProcessBuff, // 一定间隔处理一次持续一定时间的Buff
bfProcessDeBuff,// 一定间隔处理一次,持续一定时间的DeBuff
btBufMax // BUF类型数
}
public enum E_MonsterType
{
Normal,//0 普通怪;
Elite,//1 精英怪;
BlueBoss,//2 蓝BOSS;
PurpleBoss,//3 紫BOSS;
Danger,//4 危险怪;
DarkGoldBoss,//5 暗金BOSS,
SmallLead,//6 小头目,
MissionBoss,//7 任务BOSS
}
public enum E_ActorGroup
{
User,
Player,
Enemy,
Neutral,
Collect,// 收集类
FuncNpc,// 功能性npc
}
public enum E_ClientNpcType
{
Func,
Fight,
}
public enum E_NpcType
{
Func = 0,//功能NPC填写“0”
Defend = 1,//守卫NPC填写“1”
Fight = 2,//战斗NPC填写“2”
Summon = 3,//召唤NPC填写“3”
Ghost = 4,//灵NPC填写 “4”
Trap = 5,//陷阱NPC填写 "5"
Car = 6,//镖车NPC填写 "6"
Sprite = 7,//精灵NPC填写 "7"
VirtualPlayer = 8,// 虚拟助战英雄
Flag = 9,//旗类NPC填写 "9"
Collect = 14,//采集NPC填定 "14"
Catch = 15,//可捕捉NPC 15
Pet = 16,//宠物 16
TouchKilled = 17,//守护 17
FMBoss = 18,// 封魔坛boss 18
BreakableObj = 19,//场景可被攻击物 19
FightAssist = 20,// 助战
SGZC_FightAssist = 21,// 上古战场助战
OpenWorldMap = 99,// 打开世界地图
}
public enum E_MovingState
{
Normal,
Fly,
Ride,
}
public enum WindowType
{
Base = 0,
Normal = 1,
Modal = 2,
Tip = 3,
System = 4,
Loading = 5,
}
public enum PublishRegion
{
CN,
TW,
JP,
KR,
SA,
EN,
RU,
TR,
}
public enum GestureType
{
Left,
Right,
Up,
Down
}
public enum UnityPlatform
{
Editor,
Android,
Iphone,
Standalone,
}
public enum Publisher
{
TheSecondWorld,
Game_37WAN,
shandangceshi,
}
public enum E_ActorAttribute
{
Hp,
MaxHp,
PhyAtk,
MagAtk,
PhyDef,
MagDef,
End,
}
public enum WorldMapCamp
{
Friendly,
Neutral,
Hostile,
}
public enum RoleRenameResult
{
MoneyErr = 0, //金钱不足
NameRuleErr = 1, //名字不合法
NameLengErr = 2, //名字长度错误
NameRepeatErr = 3, //重名
RenameFailErr = 4, //改名失败
RenameSuccess = 5, //成功
}
///
/// 无意义 0
/// 自己 1
/// 队伍 2
/// 友好 3
/// 可攻击 4
/// 自己及友好 5
/// 玩家尸体 6
/// 非死亡玩家 7
/// 可攻击怪物 8
/// 可攻击玩家 9
/// 所有单位 10
/// 宠物对主人 11
/// 召唤物对主人 12
/// 小怪包括精英 13
///
public enum E_SkillCastTarget
{
None,
Self,
TeamMate,
Friend,
CanAttacked,
SelfAndFriend,
PlayerDeadBody,
UnDeadPlayer,
CanAttackedMonster,
CanAttackedPlayer,
All,
PetToOwner,
SummonToOwner,
Monster,
FriendNpc,
}
///
/// 技能类型
///
public enum E_SkillType
{
Special, // 特殊 0
Attack, // 攻击类 1
Recover,// 恢复类 2
ContinuousGain, // 持续增益BUFF 3
SustainedReduction,// 持续减益BUFF 4
GainBuff,// 增益BUFF 5
ReductionBuff,// 减益BUFF 6
Passive,// 被动技 7
Reborn,// 复活 8
ValueAdded,// 增值技能(不可清除)9
Halo,// 光环技能 10
Equip,// 装备技能 11
Area,// 区域技能 12
Summon,// 召唤 13
ControlBuff,// 控制型BUFF 14
MutilHurtBuffAtk,// 多段伤害buff攻击类型(类xp技能) 15
PassiveGainBuff,// 被动触发增益类buff 16
PassiveReductionBuff,// 被动触发减益类buff 17
PassiveControlBuff,// 被动触发的控制类buff 18
Property,// 属性类技能 20(如坐骑属性,宠物属性)
PassiveBuff,// 被动buff 19(暂时不知道干啥的)
PassiveContinuousGain,// 被动触发持续类增益类buff 21
PassiveSustainedReduction,// 被动触发持续类减益类buff 22
}
///
/// 无对象 0
/// 有对象 1
/// 地面 2
///
public enum E_SkillCastType
{
None,// 无对象 0
NeedTarget,// 有对象 1
Ground,// 地面 2
}
public enum MapTransferType
{
WorldTransport = 1,
BigMapTransport = 2,
MissionTransport = 3,
}
public enum DropItemType
{
Pattern0 = 0,
Pattern1 = 1,
Pattern2 = 2,
Pattern3 = 3
}
public enum DailyQuestType
{
BountyMission = 1,
IceCrystal = 2,
FairyFeast = 3,
BlastStove = 4,
Kirin = 5,
FairyLand = 6,
GuardSky = 7,
Demon = 8,
Trial = 9,
AncientBattleGround = 10,
EmperorRelic = 11,
WyTaiChi = 12,
FairyLeague = 13,
HeavenBattle = 14,
Prayer = 15,
WorldBoss = 16,
DemonJar = 17,
FairyTask = 18,
RuneTowerSweep = 19,
RuneTower = 21,
TreasureCollectSoul = 22,
BossHome = 24,
PersonalBoss = 25,
ElderGodArea = 26,
FairyGrabBoss = 27,
KillMonster = 28,
DungeonAssist = 29,
GatherSoulDungeon = 30,
CrossServerPk = 31,
JadeDynastyBoss = 32,
JadeDynastyTower = 33,
}
public enum ActivityPrepareType
{
HeavenBattle = 1, //仙魔之争
}
///
/// 服务端下发的副本倒计时类型
///
public enum DungeonCoolDownType
{
LeaveMap = 0,//退出倒计时
WaitStart = 1,//开始倒计时
FightStart = 2,//战斗倒计时
FlagTake = 3,
NextRound = 4,//下一波倒计时
FBAddTime = 6,
ElderGodAreaDeadTime = 7,//古神禁地倒计时
PickUpTime = 8,//副本捡装备倒计时
WaitPlayer = 9, //等待对手倒计时
PlayerLeave = 10, //对手掉线倒计时
}
///
/// 装备部位索引
///
public enum RoleEquipType
{
Weapon = 1, //1 主手
Weapon2, //2 副手
Hat, //3 帽子
Clothes, //4 衣服
Belt, //5 腰带
Trousers, //6 裤子
Shoes, //7 鞋子
Neck, //8 项链
FairyCan, //9 仙器
FairyCan2, //10 仙器
Wing, //11 翅膀
SpiritAnimal, //12 灵守
mount = 19,//当前的坐骑
FashionWeapon = 20,//时装武器
FashionClothes = 21,//时装衣服
FashionWeapon2 = 22,//时装副手
JadeDynasty_Cloak = 121, //诛仙披风
JadeDynasty_FaceMask = 122, //诛仙面罩
JadeDynasty_Glove1 = 123, //诛仙手套
JadeDynasty_Glove2 = 124, //诛仙手套
JadeDynasty_Ruyi = 125, //诛仙如意
JadeDynasty_Pendant = 126, //诛仙吊坠
JadeDynasty_Ring1 = 127, //诛仙戒指
JadeDynasty_Ring2 = 128, //诛仙戒指
JadeDynasty_Sword1 = 129, //诛仙剑
JadeDynasty_Sword2 = 130, //戮仙剑
JadeDynasty_Sword3 = 131, //陷仙剑
JadeDynasty_Sword4 = 132, //绝仙剑
retMax,
};
//tagObjInfoRefresh,更新枚举值必须同时更新注释
/**主角属性刷新类型*/
public enum PlayerDataRefresh
{
AccountID = 0, //帐号名 该角色所在的帐号的用户名 0,
PlayerID = 1, //角色ID,1,
PlayerName = 2, //角色名,size , 14 2,
Sex = 3, //性别 3,
Hair = 4, //发型 1.标准型(男) 2.名仕型 3.浪子型 4.标准型(女) 5.马髻型 6.妩媚型 4,
HairColor = 5, //头发颜色 5种 5,
Face = 6, //基本脸型 6,
Job = 7, //职业
LV = 8, //等级 8,
TotalExp = 9, //总经验 9,
Family = 10, //家族 10,
Country = 11, //国家 0.秦国 1.魏国 2.楚国 阵营 11,
TeamHornor = 12, //组队荣誉 12,
PKValue = 13, //PK值 13,
FamilyHornor = 14, //家族贡献 14,
FamilyActiveValue = 15, //家族活跃度 15,
CountryHornor = 16, //本周国家荣誉值 16,
Mate = 17, //伴侣,17,
Gold = 18, //金子 18,
GoldPaper = 19, //金票 19,
Silver = 20, //银子 20,
SilverPaper = 21, //银票 21,
FightPoint = 22, //战斗值 22,
HappyPoint = 23, //娱乐值 23,
MapID = 24, //角色所在地图 24,
PosX = 25, //角色坐标 25,
PosY = 26, //26,
State = 27, //角色状态 1.封存 2.死亡 3.正常 以后还有陆续添加 27,
MaxHP = 28, //最大HP 28,
HP = 29, //当前HP 29,
MaxMP = 30, //最大MP 30,
MP = 31, //当前MP 31,
XP = 32, //当前XP 32
HPRestoreSetting = 33, //少于这个值%自动喝血 33,
MPRestoreSetting = 34, //少于这个值%自动喝魔 34,
ExpRate = 35, //当前经验倍率 单位为百分比 35,
FreePoint = 36, //未分配点数 36,
FreeSkillPoint = 37, //未分配技能点数 37,
STR = 38, //力量 38,
PNE = 39, //灵力 39,
PHY = 40, //身法 40,
CON = 41, //体质 41,
DEF = 42, //防御 42,
MINATK = 43, //外攻最小 43
MAXATK = 44, //外攻最大 44
MAtkMin = 45, //内功最大 45
MAtkMax = 46, //内功最小 46
MDef = 47, //内防 47
HIT = 48, //命中 48
POISIONATK = 49, //毒攻 49
FIREATK = 50, //火攻 50
REALATK = 51, //真实伤害 51
THUNDERATK = 52, //雷攻 52
WINDATK = 53, //风攻 53
POISIONDEF = 54, //毒防 54
FIREDEF = 55, //火防 55
REALDEF = 56, //真实抵抗 56
THUNDERDEF = 57, //雷防 57
WINDDEF = 58, //风防 58
Miss = 59, //闪避 59,
SuperHit = 60, //暴击伤害 60,
Buff = 61, //最多12个BUFF 如果超过12个按先进先出的顺序覆盖 61,
Skill = 62, //该玩家所学会的全部技能 目前最多22个 日后可能再增加 62,
Mark = 63, //称号该玩家所拥有的全部称号,上限未定 63,
SettingH = 64, //快捷栏(横) 64,
SettingV = 65, //快捷栏(竖) 65,
FightPK = 66, //衡量PK能力的一项属性 由攻防计算而得 66,
ActiveValue = 67, //击杀敌国阵营玩家和NPC的统计值 67,
PlayerType = 68, //角色的五行属性,组队用 1. 金 2. 木 3. 水 4. 土 5. 火 68,
NameColor = 69, //角色名字颜色 69,
AtkInterval = 70, //攻击速度 70,
Speed = 71, //速度 71,
SuperHitRate = 72, //暴击率 72,
PickupDist = 73, //拾取距离 73,
CountryLastWeekHornor = 74, //上周国家荣誉值 74,
LastWeekOnlineTime = 75, //上周在线时间 75,
LastWeekFamilyActiveValue = 76, //上周活跃度 76,
FBID = 77, //玩家的副本ID 77,
FamilyLV = 78, //家族等级 78,
RealMapID = 79, //数据地图ID 79,
GMLevel = 80, //gm等级改变 80,
TeamID = 81, //gm等级改变 81,
TeamLV = 82, //gm等级改变 82,
FightPower = 83, //战斗力 83,
RebornMapID = 84, //重生地图ID 84,
RebornPosX = 85, //重生点x 85,
RebornPosY = 86, //重生点y 86,
Coin = 87, //当前点券数目 87,
BillboardLV = 88, //排行榜等级 88,
Tick = 89, //当前Tick 89,
CurrentPlayerType = 90, //当前五行 90,
FriendFavor = 91, //好友人气值刷新 91
BackpackLV = 92, //背包等级 92
ReincarnationLV = 93, //转生等级 93
BaseSTR = 94, //裸体力量 94,
BasePNE = 95, //裸体精神 95,
BasePHY = 96, //裸体敏捷 96,
BaseCON = 97, //裸体体质 97,
// BaseINT , //裸体智力
// BaseLUCK , //裸体幸运
ReceivedSalary = 98, //玩家本次领取的工资 98
WarehouseLV = 99, //仓库等级 99
EquipShowSwitch = 100, //装备显隐开关 100
LuckValue = 101, //幸运值 101
ExAttr1 = 102, //扩展属性1 102魔仆伤害24
ExAttr2 = 103, //扩展属性2 103组队是否需要审核
ExAttr3 = 104, //扩展属性3 104元素攻击26
ExAttr4 = 105, //扩展属性4 105元素防御27
ExAttr5 = 106, //扩展属性5 106
Faction = 107, //阵营 107
InfamyValue = 108, //恶名值 108
OfficialRank = 109, //官阶 109
IsFindByLabel = 110, //是否允许标签检索 110
IsCloseFriendLabel = 111, //是否关闭好友签名 111
ChangeCoinPointTotal = 112, //兑换的点数总计 112
VIPLv = 113, //VIP等级 113
ExAttr6 = 114, //扩展属性6 114流血伤害31
ExAttr7 = 115, //扩展属性7 法宝sp,非亿位
ExAttr8 = 116, //扩展属性8 法宝sp,亿位
ExAttr9 = 117, //扩展属性9 117控制抵抗34
ExAttr10 = 118, //扩展属性10 118输出伤害35
ModelMark = 119, //变形模型Mark 119
PrizeCoin = 120, //<奖励点券数 120
ExAttr11 = 121, //扩展属性11 121减少承受伤害36
ExAttr12 = 122, //扩展属性12 122PVP伤害增加
ExAttr13 = 123, //扩展属性13 123PVP伤害减少
ExAttr14 = 124, //扩展属性14 124
SkillAtkRate = 125, ///<战斗属性--技能攻击伤害 125
LuckyHitRate = 126, ///<战斗属性--会心一击机率万分率 126
LuckyHitVal = 127, ///<战斗属性--会心一击额外伤害 127
GreatHitRate = 128, ///<战斗属性--卓越一击机率万分率 128
GreatHitVal = 129, ///<战斗属性--卓越一击额外伤害 129
KillBackHP = 130, ///<战斗属性--杀怪回血 130
KillBackMP = 131, ///<战斗属性--杀怪回魔 131
DamageReduceRate = 132, ///<战斗属性--减伤 132 减伤
DamageBackRate = 133, ///<战斗属性--反伤万分比 133
GoldFoundRate = 134, ///<战斗属性--金钱寻获加成万分比 134
IgnoreDefRate = 135, ///<战斗属性--无视防御机率万分率 135
BattleValEx1 = 136, ///<战斗属性--扩展1 攻速 136
BattleValEx2 = 137, ///<战斗属性--扩展2 攻击回血 137
BattleValEx3 = 138, ///<战斗属性--扩展3 138 增伤
BattleValEx4 = 139, ///<战斗属性--扩展4 139
BattleValEx5 = 140, ///<战斗属性--扩展5 140
HPRestorePer = 141, ///<生命回复 141
LVEx = 142, ///<玩家等级副本,用于转生 142
LV2 = 143, ///<大师等级 143
ExpPoint = 144, ///<扩展经验点数 144
OperateInfo = 145, ///<玩家运营商附加信息,如QQ黄钻等145
SuperHitReduce = 146, ///<暴击抗性 146
LuckyHitRateReduce = 147, ///<会心一击抗性 147
SkillAtkRateReduce = 148, ///技能减伤
Damageper = 149, ///<增加伤害 149
SpeedValue = 150, ///<移动速度 150
DungeonLineId = 151, ///副本功能线路Id 151
PetDamPer = 152, ///<灵兽增加伤害 152
IgnoreDefRateReduce = 153, ///<无视防御抗性 153
DamChanceDef = 154, ///<抵御 154
BleedDamage = 155, //流血伤害 155
FaintRate = 156, //击晕 156
FaintDefRate = 157, //控制抵抗 157
FinalHurt = 158, //输出伤害158
FinalHurtReduce = 159, //减少承受伤害 159
DamagePerPVP = 160, //PVP增加伤害 160
DamagePerPVPReduce = 161, //PVP减少伤害 161
ComboDamRate = 162, //连击几率162
ComboDamPer = 163, //连击伤害163
MaxProDef = 164, //最大防护值 164
FamilyContribution = 167, ///<仙盟贡献度 167
FamilyStoreScore = 168, //获取仙盟仓库积分
RuneSplinters = 169, ///<符印精华 169
Rune = 170, ///<符印碎片 170
RealmPoint = 171, ///<境界修炼点 171
MagicEssence = 172,//魔精 172
UnionLiven = 173, //仙盟活跃令
FBHelpPoint = 174, //副本助战积分 174
PlayerPKState = 175, //战斗状态
IsAttackBossState = 176, //是否在打Boss 1 在 0 不在
BasicsMinimum = 177,//基础最小攻击
BasicsMaxAttack = 178,//基础最大攻击
BasicsLife = 179,//基础生命
BasicsDefense = 180,//基础防御
BasicsScoreAHit = 181,//基础命中
BasicsDodge = 182,//基础闪避
OnlyFinalHurt = 183,// 额外伤害附加
CDBPlayerRefresh_ForbidenTalk = 184,//禁言
CDBPlayerRefresh_FuncDef = 185, // 功能层防御 185
CDBPlayerRefresh_TreasureScore = 186, //寻宝商店积分
CDBPlayerRefresh_Danjing = 187, // 丹精 187
CDBPlayerRefresh_NPCHurtAddPer,//对怪物伤害加成 188
FunalHurtPer = 189,// 最终伤害加成
CDBPlayerRefresh_TalentPoint = 190,
CDBPlayerRefresh_GodWeaponLV_1 = 192,
CDBPlayerRefresh_GodWeaponLV_2 = 193,
CDBPlayerRefresh_GodWeaponLV_3 = 194,
CDBPlayerRefresh_GodWeaponLV_4 = 195,
CDBPlayerRefresh_SoulDust = 196,//聚魂-魂尘
CDBPlayerRefresh_SoulSplinters = 197,//聚魂-碎片
CDBPlayerRefresh_SoulCore = 198,//聚魂-核心环
CDBPlayerRefresh_Honor = 199, //# 荣誉值
CDBPlayerRefresh_ZhuxianRate = 200, //# 荣誉值
CDBPlayerRefresh_ZhuxianHurtPer = 201, //# 荣誉值
};
/** 物品加成类型 */
public enum ItemEffecttType
{
Def = 1004, // 外防
Hurt = 1005, // 伤害
Str = 1006, // 力量
Bones = 1007, // 筋骨
Body = 1008, // 体魄
Shingan = 1009, // 真元
Hp = 20000, // 生命
Mdef = 20001, // 内防
Windatk = 20002, // 风攻
Fireatk = 20003, // 火攻
Thunderatk = 20004, // 雷攻
Iceatk = 20005, // 冰攻
Poisionatk = 20006, // 毒攻
Winddef = 20007, // 风抗
Firedef = 20008, // 火抗
Thunderdef = 20009, // 雷抗
Icedef = 20010, // 冰抗
Poisiondef = 20011, // 毒抗
Hit = 20012, // 命中
Superhit = 20013, // 暴击
Miss = 20014, // 闪避
InternalForce = 20015 // 内力
}
/** 背包类型码定义 */
public enum PackType
{
Deleted = 0, // 已删除物品,弃用
Equip = 1, // 装备
Item = 2, // 物品
Recycle = 3, // 垃圾桶(回收站)
BreakItem = 4, // 拆解物品栏
Warehouse = 5, // 仓库
Title = 6, // 称号背包
Compose = 7, // 合成背包
Identify = 8, // 鉴定背包
BreakPrepare = 9, // 拆解准备背包
Result = 10, // 合成结果背包
Investiture = 11, // 封爵背包
Horse = 12, // 坐骑背包
AnyWhere = 13, // 万能背包
Fabao = 14, // 法宝背包
HorseEquip = 15, // 坐骑装备背包
CabinetDressCoat = 16, // 衣服外套背包
CabinetWeaponCoat = 17, // 武器外套背包
CabinetHorse = 18, // 时装坐骑背包
JewelMerge = 19, // 宝石合成背包
JewelMergeResult = 20, // 宝石合成结果背包
FineSoulSlot = 21, // 精魄槽
PetEquip1 = 22, // 宠物装备1
PetEquip2 = 23, // 宠物装备2
PetEquip3 = 24, // 宠物装备3
PetEquip4 = 25, // 宠物装备4
PetEquip5 = 26, // 宠物装备5
PetCabinetPet = 27, // 收集系统,宠物收纳柜背包
InterimPack = 28,//临时交换背包
TempItem = 29,//临时存放背包
Treasure = 30, // 寻宝背包
PetPack = 31, //宠物背包
DogzItem = 32, //神兽物品背包
DogzEquip = 33, //神兽装备背包(神兽穿戴)
JadeDynastyItem = 34, //诛仙物品背包
JadeDynastyEquip = 35,//诛仙装备背包(诛仙穿戴)
BlastFrunacePack = 253, //炼丹背包
GatherSoul = 254,//聚魂
RunePack = 255,//符印背包
}
public enum E_ItemType
{
Copper = 1,// 铜钱
Drugs = 7,// 药品
Gemstone = 25,// 宝石
DropCopper = 43,// 掉落铜钱
Equip_Weapon = 101,// 武器
Equip_Secondary,// 副手
Equip_Hat,// 帽子
Equip_Clothes,// 衣服
Equip_Belt,// 腰带
Equip_Pants,// 下装
Equip_Shoes,// 鞋子
Necklace,// 项链
Fariy,// 仙器
Equip_Wing = 111,// 翅膀
Guard,// 灵守
Accessories1,// 配饰1
Accessories2,// 配饰2
Accessories3,// 配饰3
Accessories4,// 配饰4
Accessories5,// 配饰5
Accessories6,// 配饰6
JadeDynasty_Cloak = 128, //诛仙披风
JadeDynasty_FaceMask = 129, //诛仙面罩
JadeDynasty_Glove = 130, //诛仙手套
JadeDynasty_Ruyi = 131, //诛仙如意
JadeDynasty_Pendant = 132, //诛仙吊坠
JadeDynasty_Ring = 133, //诛仙戒指
JadeDynasty_Sword1 = 134, //诛仙剑
JadeDynasty_Sword2 = 135, //戮仙剑
JadeDynasty_Sword3 = 136, //陷仙剑
JadeDynasty_Sword4 = 137, //绝仙剑
}
/** 物品类型 */
public enum ItemType
{
Buff = 9, //Buff类型
OfflineCard = 10, //离线挂机卡
MountDan = 21,//坐骑丹
MakerEquipSuitMat = 34, //装备套装材料
ComposeSuitStone = 35, //套装石碎片
WingsMat = 39, //合成翅膀材料,羽翼精炼材料
DogzStrengthMat = 70, //提供神兽装备强化的经验
VipTools = 80, //vip道具
Box = 81, //宝箱
Necklaces = 108, //项链
FairyEquip = 109, //仙器
Wings = 111, //翅膀
SpiritAnimal = 112, //灵守
DogzEquipType1 = 119, //神兽装备兽角
DogzEquipType2 = 120, //神兽装备魔眼
DogzEquipType3 = 121, //神兽装备獠牙
DogzEquipType4 = 122, //神兽装备兽爪
DogzEquipType5 = 123, //神兽装备鳞甲
}
/** 值为列表形式,枚举值是单数 */
enum ItemUserDataElemType
{
iudetShengQiStrengthCount = 0, // 圣器强化次数
iudetShengQiAttr = 1, // 圣器附加属性
iudetEquipEnhance = 2, // 装备强化
iudetEquipAddSkillList = 3, // 附魔列表
iudetEquipAddSkillCnt = 4, // 附魔次数
iudetPetAttrList = 5, // 宠物属性,宠物名字存MakerName
iudetEquipElem = 6, // 装备开关获得的元素属性
iudetSaveEquipBasePropertyList = 7, // 能量库基础属性列表
iudetIncreateMaxAddSkillCnt = 8, // 使用增加附魔(灵纹)上限道具次数
iudetSaveEquipAddSkillList = 9, // 能量库附魔列表
iudetSaveEquipAddSkillCnt = 10, // 能量库附魔次数
iudetWakeUpCnt = 12, // 神兵唤醒次数
iudetMax
}
// ---排行榜---
// 排行榜类型BillboardType
// 此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
enum BillboardTypeList
{
Def_BT_Personal_LV_Day, // 个人等级日榜 0
Def_BT_Personal_FightPower_Day, // 个人战斗力
Def_BT_School_Sword_Day, // 门派剑宗日榜
Def_BT_School_VitalQi_Day, // 门派气宗日榜
Def_BT_School_Devil_Day, // 门派魔宗日榜
Def_BT_School_Herd_Day, // 门派蝶舞日榜
Def_BT_Pet_STR_Day, // 力量型宠物日榜
Def_BT_Pet_PNE_Day, // 真元型宠物日榜
Def_BT_Pet_HP_Day, // 气血型宠物日榜
Def_BT_Action_SCQDB, // 活动, 沙场秋点兵榜
Def_BT_Exam_ZGTX, // 答题, 智冠天下排行榜 10
Def_BT_Exam_BSL, // 答题, 变色龙排行榜
Def_BT_Exam_JQBD, // 答题, 举棋不定排行榜
Def_BT_Personal_Prestige, // 个人威望排行榜
Def_BT_PlayerFamily, // 帮会排行榜(荣誉)
Def_BT_Exam_ZXH, // 答题, 真心话排行榜
Def_BT_JXD_Week, // 通天塔本周排行用于查看(高手榜)
Def_BT_JXD_Rank, // 通天塔本周排行
Def_BT_JXD_LastWeek, // 通天塔上周排行用于奖励
Def_BT_Personal_Carom, // 个人连斩排行榜
Def_BT_VsRoom_FightValue, // 决斗值排行榜(竞技场积分) 20
Def_BT_PlayerFamily_ActiveValue, // 帮会活跃度排行榜
Def_BT_Campaign_LV, // 冲级(冲级大比拼)
Def_BT_Campaign_PlayerBattle, // 战斗力(霸刀战神)
Def_BT_Campaign_Pet_All, // 宠物总榜(最强拍档)
Def_BT_Campaign_Pet_STR, // 宠物力量(近战)(最强拍档)
Def_BT_Campaign_Pet_PNE, // 宠物真元(远程)(最强拍档)
Def_BT_Campaign_Pet_HP, // 宠物气血(肉盾)(最强拍档)
Def_BT_Campaign_Family, // 帮会(天下第一帮)
Def_BT_Campaign_FightValue, // 正邪决(顶峰论武)
Def_BT_Campaign_ActionTheme, // 主题周活动
Def_BT_GoldActionRank, // 充值活动消耗元宝排行榜
Def_BT_GoldAction_Yestarday, // 昨天充值活动消耗元宝排行榜
Def_BT_PlayerTruck, // 当前服务器上的镖车
Def_BT_VsRoomSuperAward, // 竞技场奖励排行榜
Def_BT_VsRoom_FightValue_All, // 竞技场积分总榜,用于记录可领奖人员
Def_BT_GloryWar_PlayerScore, // 荣耀之战本次个人积分排行36
Def_BT_GloryWar_TotalPlayerScore, // 荣耀之战历史个人积分排行37
Def_BT_GloryWar_AreaScore, // 荣耀之战本次区服积分排行38
Def_BT_GloryWar_TotalAreaScore, // 荣耀之战历史区服积分排行39
Def_BT_School_Summon_Day, // 门派XX日榜 40
Def_BT_EquipStone_TotalFightPower, // 装备宝石总战斗力排行榜 41
Def_BT_LingShou_LvExp, // 灵兽等级经验排行榜42
Def_BT_JingMai_TotalFightPower, // 筋脉总战斗力排行榜43
Def_BT_HighLadder, // 天梯竞技场排行 44
Def_BT_HighLadder_Yester, // 天梯竞技场昨日排行 45
Def_BT_Achievement, // 玩家成就排行 46
Def_BT_Max, // 排行榜最大类型
}
/* 商城商品买卖状态枚举值 */
enum GoodsSaleState
{
None,
Def_GoodsSaleState_New, // 新商品 1
Def_GoodsSaleState_Hot, // 热销商品 2
Def_GoodsSaleState_Abate, // 限时商品 3
Def_GoodsSaleState_Vouch, // 推荐商品 4
Def_GoodsSaleState_FuDai, // 贴心福袋 5
Def_GoodsSaleState_Special // 特价商品 6
}
public enum MakeType
{
Def_treasureSkillEquip = 1, // 法宝技能升级
Def_mitLVUpStar = 2, // 升星
Def_mitKeySell = 3, // 一键出售回应
Def_mitUseFuDai = 4, // 开福袋回应
Def_mitProduceResult = 5, // 生产采集结果回应
Def_mitPetEquipMerge = 6, // 宠物装备合成回应
Def_mitEquipInherit = 7, // 装备继承
Def_mitEquipPlus = 8, // 装备加强
Def_mitEquipMayaPlus = 9, // 装备玛雅加强
Def_mitEquipAddAttr = 10, // 装备追加
Def_mitEquipSlotting = 11, // 装备打孔
Def_mitMakeScroll = 12, // 卷轴制作
Def_mitItemCompound = 13, // 物品合成
Def_mitMaterialCompound = 14, // 材料合成
Def_mitEquipEvolve = 15, // 装备进阶
Def_mitSuiteCompound = 16, // 套装合成
Def_mitEquipDecompose = 17, // 装备分解
Def_mitRefine = 18, // 炼丹
Def_mitMWUpLevel = 19, //法宝进阶
Def_DanRecycle = 20, //丹药回收
Def_mitDogzEquipPlus = 21,// 神兽装备强化
Def_mitRuneCompound = 22,//符印合成
Def_mitGatherSoulCompound = 23,//聚魂合成
Def_mitGatherSoulDecompose = 24,//聚魂分解
}
///
/// 金钱类型(虚拟物品)
///
public enum ConsumeType
{
RuneExp = 23,//符印经验
}
///
/// 称号类型
///
public enum TitleType
{
None = -1,
Get = 0,//已获得
Activity = 1, //活动称号
Vip = 2, //VIP称号
Achivement = 3, //成就称号
}
//功能开启限制类型
public enum FuncOpenEnum
{
Strength = 1,//装备强化
Gem = 2,//宝石镶嵌
Wing = 3,//翅膀
Pet = 6,//灵宠
Treasure = 7,//法宝
Mounts = 8,//坐骑
Rune = 9,//符印
Realm = 12, //境界
Fairy = 15,// 仙盟
FairyTask = 16,
GodWeapon = 20, //神兵
SelfBoss = 22,//个人Boss
Title = 24, //称号
Talent = 149,//天赋技能
Suit = 36,//套装进化
ExpPray = 60,//经验祈愿
CoinPray = 61,//铜钱祈愿
WorldLv = 71,//世界等级
Rank = 72,//排行榜
Friend = 73,//好友
TouchSky = 74,//登天
Compose = 75,//合成
HuntTreasure = 76,//打宝
Market = 77,//市场
DayDaily = 78,//日常
Store = 79,//商城
RuneTower = 80,//符印塔
SignIn = 81,//签到
Potential = 82,//潜力加成
IceCrystal = 83,//冰晶矿脉
FairyFest = 84,//仙盟宴会
Kylin = 85,//麒麟之府
FairyLand = 86,//仙界秘境
BlastFurnace = 87,//炼丹
Munekado = 88,//宗门试炼
GuardSky = 89,//守卫人皇
WingRefine = 90,//翅膀精炼
EquipRefine = 91,//装备精炼
ElderGods = 92,//古神禁地
EquipCompose = 93,//装备合成
Guard = 94,//守护
SkillTreasure = 95,//技能法宝
WingCompose = 97,//翅膀合成
Demon = 98,//混乱妖域
HappyFindTreasure = 99,//欢乐寻宝
FightPromote = 100,//战力提升
AncientBattleGround = 101,//上古战场
Chat = 102,//聊天
FairyLeague = 111,//仙盟联赛
Recharge = 113,//充值
OpenServerRedEnvelope = 122,//开服红包
EquipDecompose = 123, //装备分解
TreasureFindHost = 124, //法宝认主
Dogz = 138, //神兽
AddPoint = 145,//加点
CrossServer = 157, //跨服天梯赛
CrossServerBoss = 162,
}
//属性类型
public enum AttrEnum
{
LV = 1,//等级
POWER = 2, //力量
AGILITY = 3, //敏捷(身法)
PHYSIQUE = 4,//体质
MENTALITY = 5,//智力(灵力)
HP = 6, //生命
ATK = 7, //攻击
DEF = 8, //防御
HIT = 9, //命中
MISS = 10, //闪避
ATKSPEED = 11,//攻击速度
CritChance = 12,//暴击几率
CritHurt = 13,//暴击伤害
CritResis = 14,//暴击抵抗
HeartHit = 15,//会心一击
HeartHurt = 16,//会心一击伤害
HeartResis = 17,//会心一击抵抗
SkillHurt = 18,//技能伤害
AddHurt = 19,//增加伤害
ReduceHurt = 20,//减少伤害
LifeReply = 21,//生命回复
HurtReflect = 22,//伤害反射
MoveSpeed = 23,//移动速度
PetHurt = 24,//灵兽伤害
PetAddHurt = 25,//灵兽增加伤害
RealHurt = 26,//真实伤害
RealResis = 27,//真实抵抗
DefyDef = 28,//无视防御
DefyDefResis = 29,//无视防御抗性
DefChance = 30,//防御几率
BloodHurt = 31,//流血伤害
AktReplyBlood = 32,//攻击回血
Stun = 33,//击晕
CtrlResis = 34,//控制抵抗
OutHurt = 35,//输出伤害
ReduceBearHurt = 36,//减少承受伤害
PVPAddHurt = 37,//PVP增加伤害
PVPReduceHurt = 38,//PVP伤害减少
DleHitChance = 39,//连击几率
DleHurt = 40,//连击伤害
BasicAtkPrecent = 41, //基础攻击百分比
BasicHpPrecent = 42, //基础生命百分比
BasicDefPrecent = 43, //基础防御百分比
HitPrecent = 44, //命中百分比
DodgePrecent = 45,//闪避百分比
KillMonsExpPrecent = 46,//杀怪经验百分比
HorcruxBasicAttrPrecent = 48, //魂器基础属性
SkillHurtPrecent = 49, //技能减伤
HpPrecent = 50,//生命百分比
AtkPrecent = 51, //攻击百分比
EveryLvAddAtk = 52, //每1级+%s攻击
EveryLvAddHp = 53, //每1级+%s生命
AddEquipDropPrecent = 54, //增加装备掉落率
AddCoinsPrecent = 55,//增加金币
ArmorDefPer = 66, //防具防御百分比
MinAtk = 67, //最小攻击
MaxAtk = 68, //最大攻击
DefencePrecent = 69,//防御百分比
CritHurtPrecent = 70,//暴击伤害
MoveSpeedPrecent = 71, //移动速度百分比
MaxProDef = 72, //防护值
ProDefHPPer = 73,//防护值百分比
ProDefAbsorb = 74, //护盾吸收伤害百分比
BaseHitPer = 75, //基础命中百分比
BaseMissPer = 76, //基础闪避百分比
PetMinAtk = 77, //灵宠最小攻击
PetMaxAtk = 78, //灵宠最大攻击
OnlyFinalHurt = 79, //额外输出伤害
PVPAtkBackHP = 80, //PVP攻击回血
ChanceExpRate = 81, //经验暴击
HorseAtkPer = 82, //坐骑攻击
StoneBasePer = 83, //宝石基础属性
RealmBasePer = 84, //境界基础属性
PetSkillAtkRate = 85, //宠物技能伤害
WingHPPer = 86, //翅膀生命
SuiteBasePer = 87, //套装基础属性
PlusBaseAtkPer = 88, //强化攻击
NpcHurtAddPer = 89,//对怪物伤害加成
JobAHurtAddPer = 90,//对龙魂伤害增加百分比
JobBHurtAddPer = 91,//对灵瑶伤害增加百分比
JobCHurtAddPer = 92,//对弓箭手伤害增加百分比
JobAAtkReducePer = 93,//承受龙魂伤害减少百分比
JobBAtkReducePer = 94,//承受灵瑶伤害减少百分比
JobCAtkReducePer = 95, //承受弓箭手伤害减少百分比
ZXCloakAttrPer = 96, //诛仙·披风属性百分比
ZXMaskAttrPer = 97, //诛仙·面罩属性百分比
ZXGloveAttrPer = 98,//诛仙·手套属性百分比
ZXRuyiAttrPer = 99,//诛仙·如意属性百分比
ZXPendantAttrPer = 100, //诛仙·吊坠属性百分比
ZXRingAttrPer = 101, //诛仙·戒指属性百分比
SkillAddPerA = 102,//定海神针技能伤害百分比
SkillAddPerB = 103, //皓月枪技能伤害百分比
SkillAddPerC = 104, //鬼牙刃技能伤害百分比
SkillAddPerD = 105, //磐龙印技能伤害百分比
SkillAddPerE = 106, //杏黄旗技能伤害百分比
SkillAddPerF = 107,//嗜天斧技能伤害百分比
SkillAddPerG = 108, //射日神弓技能伤害百分比
SkillReducePerA = 109, //定海神针技能减伤百分比
SkillReducePerB = 110, //皓月枪技能减伤百分比
SkillReducePerC = 111, //鬼牙刃技能减伤百分比
SkillReducePerD = 112, //磐龙印技能减伤百分比
SkillReducePerE = 113, //杏黄旗技能减伤百分比
SkillReducePerF = 114, //嗜天斧技能减伤百分比
SkillReducePerG = 115, //射日神弓技能减伤百分比
}
//UI图标类型
public enum SpriteFileType
{
Skill,
Common,
Item,
Title,
Realm,
}
//装备类型 武器 防具 仙器 项链
public enum EquipType
{
Weapon,
Defence,
Fairy,
Necklace,
}
public enum TextColType
{
None = 0,
White = 1,
Blue = 2,
Purple = 3,
Orange = 4,
Red = 5,
Pink = 6,
///
/// 深褐色 401c06 (64, 28, 6, 255)
///
NavyBrown,
Green = 9,//绿色
Black = 10,
///
/// 深绿色 109d06 (16, 157, 6, 255)
///
DarkGreen = 12,
NavyYellow = 13,
LightGreen = 14,
///
/// fff4cd
///
LightYellow = 15,
///
/// (204, 204, 204, 255)
///
Gray = 16
}
public enum E_EquipType
{
Weapon = 101,// 武器
Clothes = 104,// 衣服
Wing = 111,// 翅膀
Proteced = 112,// 灵守
}
public enum E_ModelResType
{
Weapon = 1, //武器 1
Wing, //翅膀 2
Horse, //坐骑 3
Suit, //套装 4
Pet,// 宠物5
Secondary,// 副手 6
Hand,// 手臂
}
public enum TreasureCategory
{
Human = 1,
Demon = 2,
Fairy = 3,
King = 4,
Zerg = 5,
}
public enum TreasureState
{
Collected,
Collecting,
Locked,
}
public enum HumanTreasureState
{
Locked,
Challenge,
CastSoul,
Potential,
Complete,
}
public enum FunctionUnlockType
{
Treasure = 1,
Normal = 2,
TreasureSkill = 3,
Skill = 4,
TreasureFunc = 5,
}
public enum RedPointState
{
None = 0,
Simple = 1,
Quantity = 2,
Full = 3,
GetReward = 4,
}
public enum TeamInviteType
{
Friend,
Fairy,
NearBy,
}
public enum TeammatePrepareState
{
UnPrepared = 0,//未准备
Prepared = 1,//已准备
Rejected = 2,//拒绝
}
public enum VipPrivilegeType
{
TreasureAtk = 1,
GemHole = 2,
VipBuff = 3,
TradeTax = 4,
PrivateClerk = 5,
FreeTransfer = 6,
AutoFairyMisstion = 7,
Gather = 8,
Undead = 9,
KillMonsterExpUp = 10,
Minion = 11,
KillMonsterSp = 12,
GoldWish = 13,
ExpWish = 14,
SelfBoss = 15,
BossHome = 16,
PetDungeon = 17,
BaptizeDungeon = 18,
ForbiddenArea = 19,
Fane = 20,
Chasm = 21,
DarkDorr = 22,
FairyDaimondGift = 23,
MarketPutawayPwd = 24,
DemonJar = 25,
DemonJarDouble = 28,
BindJadeWheel = 30,
PrayForDrug = 31,
DemonJarAuto = 32,
AssistXianYuanCoinsAdd = 33,//助战仙缘币上限加成
AssistXianYuanCoinsRatioAdd = 34,//助战仙缘币获得倍率加成(万分比)
JadeDynastyBoss = 35,
}
public enum E_AttackMode
{
Peace,
All,
Country,
Group,
Team,
Family,
GoodEval,
Contest
}
public enum E_ItemColor
{
White = 1,
Blue,
Purple,
Orange,
Red,
Pink,
}
public enum FindPreciousType
{
WorldBoss = 0,
BossHome = 1,
PersonalBoss = 2,
ElderGodArea = 3,
DemonJar = 4,
DogzDungeon = 5,
CrossServerBoss = 6,
JadeDynastyBoss = 7,
None = 99,
}
public enum GotServerRewardType
{
Def_RewardType_Activity = 0,
Def_RewardType_FamilyActivity = 1,
Def_RewardType_ChampionFamilyDailyReward = 2,
Def_RewardType_XMZZWinCnt = 3,
Def_RewardType_FairyDayAward = 4,
Def_RewardType_XBXZ = 6, // 仙宝寻主奖励6
Def_RewardType_DayRealmPoint = 7,//日常修行点
Def_RewardType_GoldGiftFirst = 8,//首冲礼包
Def_RewardType_TreasureSoul = 9,//法宝魂奖励
Def_RewardType_ConsumeRebate = 11,//消费返利奖励
Def_RewardType_BossReborn = 12,//boss复活奖励
Def_RewardType_FCRecharge = 13,// 仙界盛典充值大礼13W
Def_RewardType_FCParty = 14,// 仙界盛典全民来嗨14
Def_RewardType_WishingWell = 16,// 许愿池奖励16
Def_RewardType_OpenFunc = 17,//功能预告奖励
Def_RewardType_TotalRecharge = 18,//累计充值奖励
Def_RewardType_IceLodeStar = 19, //冰晶矿脉星级奖励19
Def_RewardType_WeekPartyAct = 20, //领取周狂欢活动奖励20
Def_RewardType_WeekPartyPoint = 21,// 领取周狂欢积分奖励21
Def_RewardType_ActLoginAwardAct = 22,// 领取登录奖励活动奖励22
Def_RewardType_NewFairyCRecharge = 23, // 新仙界盛典充值大礼23
Def_RewardType_NewFairyCParty = 24, // 新仙界盛典全民来嗨24
Def_RewardType_FeastWeekPartyAct = 25, //领取节日巡礼活动奖励25
Def_RewardType_FeastWeekPartyPoint = 26, //领取节日巡礼积分奖励26
}
public enum MapType
{
OpenCountry = 0,//野外地图
SingleFB = 1, //单人副本
MultipleFB = 2, //组队副本
FamilyFB = 3, //家族副本
FamilyWarFB = 4, //家族战副本
CountryExam = 5, //国家答题
CountryFB = 6, //国家副本
AllByCountry = 7, //阵营副本
All = 8, //所有
VSRoom = 9, //pk房间
}
public enum GuideType
{
NewBie = 1,
Functional = 2,
}
public enum GuideTriggerType
{
None = 998,//无限制
FunctionOpen = 1,//功能开放
ManualFunctionOpen = 51,//手动功能开放
Level = 2, //等级满足条件
Treasure = 3,//法宝
EquipQuality = 4,//装备品质
Item = 5,//指定物品
TreasureDungeon = 6,//法宝副本
Map = 11,//地图
RuneInlay = 12,//符印镶嵌
RealmSitDown = 13,//境界打坐
ItemCompound = 14,//物品合成
HangUpResult = 15,//挂机结算
TreasureCollectSoul = 16,//法宝集魂
TreasureAwaken = 17,//法宝觉醒
Pray = 18,//祈愿
VIPExperience = 19,//vip体验
FairyLandBuyTimes = 20,//仙界秘境购买次数
TeamAutoAccept = 21,//自动接受组队邀请
TrialExchange = 22,//宗门试炼兑换材料
QuestCanAccept = 100,//任务可接
QuestCanDo = 101,//任务可进行
QuestCanAward = 102,//任务可领奖
QuestLimit = 103,//任务被限制
QuestContinue = 104,//任务可继续
BranchQuestCando = 201,//支线任务可做
BranchQuestCanAward = 202,//支线任务可领奖
}
public enum FuncPowerType
{
Role = 0,//角色
Equip,//装备
Plus,//强化
Stone,//宝石
Suit,//套装
Wing,//翅膀
Wash,//洗练
Pet,//灵宠
Horse,//坐骑
Prestige,//境界
GodWeapon,//神兵
Dienstgrad,//神兵
Rune,//符印
Horcrux,//魂器
Human,//人族法宝
BlastFurnace,//八卦炉
Demon = 16,//魔族法宝
Fairy = 17,//仙族法宝
PetSoul = 18,//灵宠魂石
HorseSoul = 19,//坐骑魂石
JadeDynastyEquip = 25, //诛仙装备
}
public enum E_AtkType
{
Special, //0 特殊(将走进具体的技能ID进行处理,根据效果ID
Single,//1 单体目标技能攻击
Multiple,//2 群体目标技能攻击
Transmit,//3 群体目标技能攻击(链式) 效果1填伤害,效果2填递增,效果3填跳几次
ClearHatred,//4 清仇恨 清除目标在释放者仇恨列表内的仇恨百分比 NPC使用
SingleHatred,//5 单体仇恨技能
MultipleBuff,//6 群体BUFF
Summon,//7 召唤(召唤兽的攻击力取NPC表的数值)
SingleRecoverAtkPer,//8 单体恢复自身攻击百分比血量(仅针对瞬发技能
FastMove,//9 拦截、暗影步、杀戮盛宴模板 非玩家不可用 技能会造成伤害并且此次RUSH暴击率会提高的,需要填效果AB值,其中:效果1 A值伤害百分比,B值伤害固定值 效果2 A值暴击,B值暴击百分比
FlashMove,//10 法师闪现
//11 NPC给召唤兽加BUFF
//12 有角度的群攻:半径字段为类型:1 直线;2 5格散射攻击 3 6格散射
//13 清空NPC自己的最大仇恨者
//15 NPC专用,找到当前仇恨列表中最大仇恨者,如果在视野中则瞬移过去
//16 召唤兽专用,召唤NPC(召唤兽的攻击力取攻击取玩家的攻击力)
//17 按血量添加仇恨(肉宠)
//18 单体恢复自身气血上限百分比血量(针对瞬发技能)效果1a值填百分比,b值填固定值
//19 群体攻击技能,伤害为范围内所有人分担
//20 对目标造成目标血量上限百分比的伤害
//25
//NPC专用 召唤兽技能模板
//效果1 A值 召唤兽NPCID
// B值 单次召唤数量
// C值 总召唤数量
//21 群体百分比扣血模板
//28 取消的选中目标模板
//30 弓箭手姿态模板
//32 增加吸血效果(非吸血技能,作用于吸血效果万分比),A值填万分率系数
//33 打出最后一击伤害的X%附加Y值
RushAttack = 34,//34 冲锋+伤害,然后效果半径配0时=单攻伤害,配>0时=群攻格子数,配5就等于说群攻5*5
//35 蓄力模板,搭配效果值 效果ID 1206 A值为能量次数
}
public enum GameObjType
{
/** 未定义 */
gotNone = 0,
/** 玩家 */
gotPlayer,
/** NPC */
gotNPC,
/** 物品 */
gotItem,
/** 飞行物件 */
gotFlyObj,
/** 此枚举的值类型的值上限 */
gotMax
}
/** 伤害类型 */
public enum HurtAttackType
{
/** 普通伤害 */
Normal = 1,
/** 恢复 */
Recovery,
/** 反弹伤害 */
BounceHurt,
/** 留血 */
Bleed,
/** 抵御 */
Parry,
/** 连击 */
DoubleHit,
/** 暴击 */
SuperHit,
/** 会心一击 */
LuckyHit,
/** 闪避 */
Miss,
/** 免疫 */
Immune,
/** 压制 */
Suppress,
/**斩杀**/
ZhanSha,
/** 诛仙一击 */
ZhuXianAtk,
/** 终极斩杀 */
FinalKill,
}
public enum E_PlayerState
{
cpsNull = 0, ///<空闲
cpsSit, ///<坐下
cpsRide, ///<骑马
cpsTruck, ///<人镖合一中
cpsDance, ///<跳舞中
cpsFishing, ///<钓鱼中
cpsShopping, ///<摆摊中
cpsDie, ///<死亡了
cpsProduce, ///<生产中
};
public enum DungeonTargetType
{
NPC = 1,
Exp = 2,
Score = 3,
Money = 4,
Wave = 5,
NpcTotal = 6,
Stage = 7,
NPCDialogue = 8, //npc对话
VictorySumCnt = 9, //(仙魔胜利总场数)
StageVictoryCnt = 10, //(阶段胜利场数)
}
public enum AchievementType
{
Level = 1,
FightPower = 2,
MainLine = 3,
KillMonster = 4,
DailyQuest = 5,
FairyQuest = 6,
JobRank = 7,
MagicWeaponLevel = 8,
MountCount = 9,
MountLevel = 10,
PetCount = 11,
PetLevel = 12,
CollectGold = 13,
CollectBindDiamond = 14,
CollectDiamond = 15,
AccumulativeSignIn = 16,
ContinuousSignIn = 17,
PackbackGrid = 18,
FriendCount = 19,
WorldChat = 20,
SaleItem = 21,
BuyItem = 22,
Dead = 23,
ClearRedName = 24,
KillPlayer = 25,
StrengthenCount = 26,
EquipStrengthenLevel = 27,
WorldBoss = 28,
CircleQuest = 29,
TreasureDungeon = 30,
JoinGuild = 31,
JoinTeam = 32,
CollectTreasure = 33,
BeKilledCount = 34,
PrayCount = 35,
KillNPC = 36,
FindWorldMap = 37,
PutonEquipPlace = 38,
PutonEquipQuality = 39,
MissionTranfer = 40,
PropertyAdd = 41,
RuneTower = 42,
Mount = 43,
GetRune = 44,
RuneLevel = 45,
FairyArea = 46,
ComposeItem = 47,
InlayGem = 48,
Kylin = 49,
Realm = 50,
RefiningDan = 51,
ActivevalueAward = 52,
TreasureLevel = 53,
AncientBattleGroundKillCnt = 55,
AncientBattleGroundMultiKill = 56,
UnLockPet = 57,
PetRank = 58,
PetRanks = 59,
LifeGemInlay = 60,
AttackGemInlay = 61,
FairylandExp = 62,
NuwaGradeS = 63,
AnyMountLevel = 64,
DvsFWinningStreak = 65,
}
///
/// 物品使用耐久度限制类型
///
public enum EquipReduceType
{
Def_EquipReduceType_None = 0, //无耐久
Def_EquipReduceType_DEF = 1, //被攻击次数
Def_EquipReduceType_ATK = 2, //攻击次数
Def_EquipReduceType_Time = 3, //时间(装备的时候-1,此后每分钟-1)
Def_EquipReduceType_AttackValue = 4, //攻击伤害值
Def_EquipReduceType_HurtValue = 5, //受到的伤害值
Def_EquipReduceType_Spcl = 6, //物品特殊说明
Def_EquipReduceType_HPMPValue = 7, //按恢复的HP或是MP量扣除
Def_EquipReduceType_Horse = 8, //马匹
Def_EquipReduceType_RTimeItem = 9, //现实时间扣耐久
Def_EquipReduceType_Day = 10, //根据天数决定 如1标示当天过期 类推
Def_EquipReduceType_ServerDay = 11, //根据开服天数决定 如10表示有效期到开服第10天, 第11天消失
}
public enum ImageSelect
{
Default,
Task,
}
public enum TitleBtnState
{
Normal,
Click,
Locked,
}
public enum LegendAttrType
{
Normal = 0, //一般
Pursuit = 1, //追求
Fixed = 2, //固定
}
public enum ServerState
{
Maintain = 0,
Normal = 1,
Busy = 2,
Hot = 3,
Predicted = 4,
}
public enum ItemUseDataKey
{
mapLoaction = 15, // 物品记录地图坐标[mapid, posx, posy]
legendAttrID = 17, //物品传奇属性ID列表
itemCount = 18, // 物品个数,支持20亿,目前仅特殊转化物品会用到
legendAttrValue = 19, //物品传奇属性值列表
outOfPrintAttrID = 21, //物品绝版属性ID列表
outOfPrintAttrValue = 23, //物品绝版属性值列表
itemColor = 16, //物品颜色,如果该值没有就取物品
cancelUseLimit = 20, //物品取消使用限制
source = 24, // 物品来源 1-寻宝;2-商店购买;3-商店兑换;4-击杀虚拟掉落
wingMaterialItemID = 27, //翅膀精炼材料ID列表
wingMaterialItemCount = 29, //翅膀精炼材料个数列表
suiteLV = 30, //套装等级
dogzEquipPlus = 31, // 神兽装备强化信息列表 [强化等级, 强化熟练度]
hasOpenCnt = 32, // 物品累积开启次数
itemDecompound = 33, //合成物品拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
createItemLoginDay = 34, //创建物品时的登录天数
lastOpenItemLoginDay = 36, //上一次开启物品时的登录天数
runeLV = 38, // 符印等级
birthChartLV = 40, // 命格等级
wingProgressValue = 42, //羽翼精炼值
createTime = 44, // 时效物品的创建时间
totalTime = 48, // 时效物品的剩余时间
#region 200~300 宠物数据用
pet_NPCID = 200, //npcID
pet_ClassLV = 202, // 阶级
pet_State = 204, // 当前状态, 对应 Def_PetStateList
pet_QualityLV = 206, // 品质
pet_Skill = 201, //技能列表
#endregion
}
public enum ItemOperateType
{
makeUse, //使用
putOn, //穿上
dismantle, //拆解合成装备
split, //拆分
putAway,//上架
inlay, //镶嵌
compose,//合成
sell, //出售
putOff, //脱下
putIn, //放入
putOut, //取出
exchange,//兑换
donate, //捐献
buy,//购买
putItemout,//物品下架
renewal,//续费
strength, //强化
refine, //精炼
LevelUp,//升级
Resolve,//分解
Wear,//佩戴
Replace,//替换
}
public enum ItemWinType
{
itemWin, //普通物品弹框
boxWin, //宝箱弹框
equipWin, //装备弹框
wingsWin, //翅膀弹框
guardWin,//守护弹框
buyItemWin, //购买物品弹框
buyBoxWin, //购买宝箱弹框
petMatWin, //解锁宠物和坐骑道具弹框
buyPetMatWin, //购买解锁宠物和坐骑道具弹框
gatherSoul,//聚魂
kingTreasure, //王者法宝
}
public enum ItemTipChildType
{
Normal, //普通的装备弹框
Buy, //购买弹框
UnionWarehouseDonation, //捐献装备
UnionWarehouseExchange, //兑换装备
GetEquipPath, //装备获取途径
GetWingsPath,//翅膀获取途径
}
public enum InstalledAsset
{
NullAsset = 0,
HalfAsset = 1,
FullAsset = 2,
IngoreDownLoad = 3,
}
public enum VersionAuthority
{
InterTest = 0,
Release = 1,
}
public enum FootAudioType
{
Walk = 1,
Ride = 2,
Fly = 3,
}
public enum AttackFailType
{
SkillFail_Other, // 其他
SkillFail_CD, // 技能CD
SkillFail_AtkInterval, // 攻击间隔
}
public enum DungeonFightStage
{
None,
Prepare,
Normal,
PickUp,
ExitPrepare,
ElderGodAreaNearDead,
}