using System.Collections; using System.Collections.Generic; using UnityEngine; public class FontUtility { static Font m_Preferred; public static Font preferred { get { return m_Preferred ?? (m_Preferred = UILoader.LoadFont("方正准圆简体")); } } static Font m_Secondary; public static Font secondary { get { return m_Secondary ?? (m_Secondary = UILoader.LoadFont("方正隶变简体")); } } }