//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Saturday, April 27, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; [XLua.LuaCallCSharp] public partial class ActorShowConfig { public readonly int ID; public readonly int NpcID; public readonly int MapID; public readonly int line; public readonly int[] showNpcs; public readonly int length; public readonly int showNameTime; public readonly int BindMissionID; public readonly int type; public readonly int[] scale; public readonly int[] NpcFace; public readonly int[] PosX; public readonly int[] PosY; public readonly int shadow; public readonly int[] effect; public readonly int uieffect; public readonly string[] mob; public readonly int[] clipActions; public readonly string cam; public readonly int[] Height; public readonly int DialogueTime; public readonly int Dialogue; public readonly int soundId; public readonly int soundTime; public readonly int step; public ActorShowConfig() { } public ActorShowConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0], out ID); int.TryParse(tables[1], out NpcID); int.TryParse(tables[2], out MapID); int.TryParse(tables[3], out line); string[] showNpcsStringArray = tables[4].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); showNpcs = new int[showNpcsStringArray.Length]; for (int i = 0; i < showNpcsStringArray.Length; i++) { int.TryParse(showNpcsStringArray[i], out showNpcs[i]); } int.TryParse(tables[5], out length); int.TryParse(tables[6], out showNameTime); int.TryParse(tables[7], out BindMissionID); int.TryParse(tables[8], out type); string[] scaleStringArray = tables[9].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); scale = new int[scaleStringArray.Length]; for (int i = 0; i < scaleStringArray.Length; i++) { int.TryParse(scaleStringArray[i], out scale[i]); } string[] NpcFaceStringArray = tables[10].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); NpcFace = new int[NpcFaceStringArray.Length]; for (int i = 0; i < NpcFaceStringArray.Length; i++) { int.TryParse(NpcFaceStringArray[i], out NpcFace[i]); } string[] PosXStringArray = tables[11].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); PosX = new int[PosXStringArray.Length]; for (int i = 0; i < PosXStringArray.Length; i++) { int.TryParse(PosXStringArray[i], out PosX[i]); } string[] PosYStringArray = tables[12].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); PosY = new int[PosYStringArray.Length]; for (int i = 0; i < PosYStringArray.Length; i++) { int.TryParse(PosYStringArray[i], out PosY[i]); } int.TryParse(tables[13], out shadow); string[] effectStringArray = tables[14].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); effect = new int[effectStringArray.Length]; for (int i = 0; i < effectStringArray.Length; i++) { int.TryParse(effectStringArray[i], out effect[i]); } int.TryParse(tables[15], out uieffect); mob = tables[16].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); string[] clipActionsStringArray = tables[17].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); clipActions = new int[clipActionsStringArray.Length]; for (int i = 0; i < clipActionsStringArray.Length; i++) { int.TryParse(clipActionsStringArray[i], out clipActions[i]); } cam = tables[18]; string[] HeightStringArray = tables[19].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); Height = new int[HeightStringArray.Length]; for (int i = 0; i < HeightStringArray.Length; i++) { int.TryParse(HeightStringArray[i], out Height[i]); } int.TryParse(tables[20], out DialogueTime); int.TryParse(tables[21], out Dialogue); int.TryParse(tables[22], out soundId); int.TryParse(tables[23], out soundTime); int.TryParse(tables[24], out step); } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary configs = new Dictionary(); public static ActorShowConfig Get(string id) { if (!inited) { Debug.Log("ActorShowConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } ActorShowConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new ActorShowConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static ActorShowConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync = false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER + "/ActorShow.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/ActorShow.txt"); } var tempConfig = new ActorShowConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new ActorShowConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new ActorShowConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }