//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class AppointItemConfig : ConfigBase { public int ID; public int SuiteLv; public int CancelUseLimit; public int[] LegendAttrID; public int[] LegendAttrValue; public int[] OutOfPrintAttr; public int[] OutOfPrintAttrValue; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out SuiteLv); int.TryParse(contents[2],out CancelUseLimit); var LegendAttrIDStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LegendAttrID = new int[LegendAttrIDStringArray.Length]; for (int i=0;i