//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class DamageNumConfig : ConfigBase { public string id; public int realm; public int prefix; public int plus; public int minus; public int[] nums; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); id = contents[0]; int.TryParse(contents[1],out realm); int.TryParse(contents[2],out prefix); int.TryParse(contents[3],out plus); int.TryParse(contents[4],out minus); var numsStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); nums = new int[numsStringArray.Length]; for (int i=0;i