//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class DungeonOpenTimeConfig : ConfigBase { public int DataMapID; public string FBName; public int CanEnterTime; public int DayTimes; public int DayReKind; public int WeekTimes; public int WeekReKind; public int FBType; public int[] RewardRate; public int BuyTimesID; public int ExtraTimesID; public int DeathTime; public int GuardPick; public int DoFight; public int FBPoint; public int HelpPoint; public int DayHelpCountMax; public int DelayTime; public int Movable; public int Skillable; public int SelectPlayerable; public string ExitDescription; public string PanelImg; public int[] ElixirHint; public override string getKey() { return DataMapID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out DataMapID); FBName = contents[1]; int.TryParse(contents[2],out CanEnterTime); int.TryParse(contents[3],out DayTimes); int.TryParse(contents[4],out DayReKind); int.TryParse(contents[5],out WeekTimes); int.TryParse(contents[6],out WeekReKind); int.TryParse(contents[7],out FBType); var RewardRateStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); RewardRate = new int[RewardRateStringArray.Length]; for (int i=0;i