//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class DungeonStateTimeConfig : ConfigBase { public int ID; public int DataMapID; public int StartWeekday; public int StartHour; public int StartMinute; public int EndWeekday; public int EndHour; public int EndMinute; public int CanEnter; public int StateValue; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out DataMapID); int.TryParse(contents[2],out StartWeekday); int.TryParse(contents[3],out StartHour); int.TryParse(contents[4],out StartMinute); int.TryParse(contents[5],out EndWeekday); int.TryParse(contents[6],out EndHour); int.TryParse(contents[7],out EndMinute); int.TryParse(contents[8],out CanEnter); int.TryParse(contents[9],out StateValue); } catch (Exception ex) { DebugEx.Log(ex); } } } }