//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class EquipSuitCompoundConfig : ConfigBase { public int ID; public int SuiteType; public int EquipPlace; public int SuiteLV; public int Job; public int[] CostItemID; public int[] CostItemCnt; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out SuiteType); int.TryParse(contents[2],out EquipPlace); int.TryParse(contents[3],out SuiteLV); int.TryParse(contents[4],out Job); var CostItemIDStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); CostItemID = new int[CostItemIDStringArray.Length]; for (int i=0;i