//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class GodWeaponEffectConfig : ConfigBase { public int id; public int type; public int level; public string effect; public int fightPower; public string attr; public string icon; public string skillName; public Vector3[] effectPosition; public Vector3[] effectAngles; public Vector3[] effectScale; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); int.TryParse(contents[1],out type); int.TryParse(contents[2],out level); effect = contents[3]; int.TryParse(contents[4],out fightPower); attr = contents[5]; icon = contents[6]; skillName = contents[7]; var effectPositionStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); effectPosition = new Vector3[effectPositionStringArray.Length]; for (int i=0;i