//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class GuardConfig : ConfigBase { public int id; public string modelName; public int npcId; public int[] effectIds; public int autoPick; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); modelName = contents[1]; int.TryParse(contents[2],out npcId); var effectIdsStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); effectIds = new int[effectIdsStringArray.Length]; for (int i=0;i