//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ItemCompoundConfig : ConfigBase { public int id; public int firstType; public int levelNeed; public int trailerLevel; public int secondType; public string secondTypeName; public int thirdType; public string thirdTypeName; public int[] makeID; public int[] unfixedItemID; public int unfixedItemCount; public int[] unfixedItemDisplay; public int[] itemID; public int[] itemCount; public int[] itemDisplay; public int money; public int successRate; public int successUpper; public int[] successRateIncrease; public int addonsCountMax; public string helpDesc; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); int.TryParse(contents[1],out firstType); int.TryParse(contents[2],out levelNeed); int.TryParse(contents[3],out trailerLevel); int.TryParse(contents[4],out secondType); secondTypeName = contents[5]; int.TryParse(contents[6],out thirdType); thirdTypeName = contents[7]; var makeIDStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); makeID = new int[makeIDStringArray.Length]; for (int i=0;i