//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class JobSetupConfig : ConfigBase { public int Job; public int[] BaseEquip; public int[] ComAtkIdList; public int[] StopAction; public int[] CanStopSkillList; public string CanBeStopSkillList; public int RushMinDist; public int RushMaxDist; public int RushSpeed; public int RushInterval; public int RushAnimatorSpeed; public int RushTargetType; public int ShadowLastTime; public int ShadowCreateInterval; public int SearchEnemyDist; public int MaxSwitchTargetDist; public int[] HangupSkillList; public string DungeonSkillList; public string OffLineSkillList; public int HpPerUseSkill; public int[] HpSkillList; public int[] GainSkillList; public int MoveLimitDist; public override string getKey() { return Job.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out Job); var BaseEquipStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); BaseEquip = new int[BaseEquipStringArray.Length]; for (int i=0;i