//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MonsterRefreshPointConfig : ConfigBase { public int NPCID; public int MapId; public Vector3 Position; public int scope; public int turned; public override string getKey() { return NPCID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out NPCID); int.TryParse(contents[1],out MapId); Position=contents[2].Vector3Parse(); int.TryParse(contents[3],out scope); int.TryParse(contents[4],out turned); } catch (Exception ex) { DebugEx.Log(ex); } } } }