//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class OSRedAchieveConfig : ConfigBase { public int id; public string typeName; public int[] Achieves; public int func; public string Icon; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); typeName = contents[1]; var AchievesStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Achieves = new int[AchievesStringArray.Length]; for (int i=0;i