//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RealmConfig : ConfigBase { public int Lv; public string Name; public int IsBigRealm; public int NeedPoint; public int NeedGood; public int NeedNum; public string NeedActiveTreasure; public int[] AddAttrType; public int[] AddAttrNum; public int BossID; public string Img; public string SitTime; public int Quality; public int FightPower; public int specialProperty; public int effectId; public int requireIconEffect; public override string getKey() { return Lv.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out Lv); Name = contents[1]; int.TryParse(contents[2],out IsBigRealm); int.TryParse(contents[3],out NeedPoint); int.TryParse(contents[4],out NeedGood); int.TryParse(contents[5],out NeedNum); NeedActiveTreasure = contents[6]; var AddAttrTypeStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AddAttrType = new int[AddAttrTypeStringArray.Length]; for (int i=0;i