//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RealmPracticeConfig : ConfigBase { public int ID; public int Type; public string FirstTypeName; public int SecondType; public string SecondTypeName; public int[] AchieveID; public int FunctionID; public string Icon; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out Type); FirstTypeName = contents[2]; int.TryParse(contents[3],out SecondType); SecondTypeName = contents[4]; var AchieveIDStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AchieveID = new int[AchieveIDStringArray.Length]; for (int i=0;i