//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class ResourcesBackConfig : ConfigBase { public int ID; public int RelatedID; public int CanBackTimes; public int NormalCostJade; public int VipCostJade; public string JadeReward; public int CostCopper; public string CopperReward; public string JobItem; public string RewardList; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out RelatedID); int.TryParse(contents[2],out CanBackTimes); int.TryParse(contents[3],out NormalCostJade); int.TryParse(contents[4],out VipCostJade); JadeReward = contents[5]; int.TryParse(contents[6],out CostCopper); CopperReward = contents[7]; JobItem = contents[8]; RewardList = contents[9]; } catch (Exception ex) { DebugEx.Log(ex); } } } }