//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RoleStrongerConfig : ConfigBase { public int id; public int funcType; public string Name; public int funcId; public int LV; public int[] conditions; public int targetValue; public int recommendFightPower; public int strongerFightPower; public string title; public string desc; public string Icon; public int OpenUI; public override string getKey() { return id.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out id); int.TryParse(contents[1],out funcType); Name = contents[2]; int.TryParse(contents[3],out funcId); int.TryParse(contents[4],out LV); var conditionsStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); conditions = new int[conditionsStringArray.Length]; for (int i=0;i