//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SceneShadowConfig : ConfigBase { public string SceneName; public Vector3 Rotation; public float Intensity; public override string getKey() { return SceneName.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); SceneName = contents[0]; Rotation=contents[1].Vector3Parse(); float.TryParse(contents[2],out Intensity); } catch (Exception ex) { DebugEx.Log(ex); } } } }