//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class StoreConfig : ConfigBase { public int ID; public int ShopType; public int ShopSort; public int ItemID; public int ItemCnt; public int IsBind; public string ItemListEx; public int MainItemID; public string JobItem; public int RefreshType; public int[] VIPLV; public int LV; public int[] PurchaseNumber; public int MoneyType; public int MoneyNumber; public int MoneyOriginal; public int LimitValue; public string SalesStatus; public int TheOnlyShop; public int RemindSuccess; public int IsHideSellOut; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out ShopType); int.TryParse(contents[2],out ShopSort); int.TryParse(contents[3],out ItemID); int.TryParse(contents[4],out ItemCnt); int.TryParse(contents[5],out IsBind); ItemListEx = contents[6]; int.TryParse(contents[7],out MainItemID); JobItem = contents[8]; int.TryParse(contents[9],out RefreshType); var VIPLVStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); VIPLV = new int[VIPLVStringArray.Length]; for (int i=0;i