//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class SuccessConfig : ConfigBase { public int ID; public int Type; public int Group; public int NeedCnt; public int[] Condition; public string Condition2; public int Condition3; public string AwardItemList; public string Money; public int Exp; public int[] AwardAttribute; public int RedPacketID; public int MagicWeaponID; public string MagicWeaponExp; public string Describe; public int NeedGoto; public int Jump; public int ReOrder; public int RealmPracticeID; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out Type); int.TryParse(contents[2],out Group); int.TryParse(contents[3],out NeedCnt); var ConditionStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Condition = new int[ConditionStringArray.Length]; for (int i=0;i