//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TeamTargetConfig : ConfigBase { public int DataMapID; public string FBName; public int[] TeamTargetUseLineID; public int AutoMatchType; public int TeamPrepareType; public override string getKey() { return DataMapID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out DataMapID); FBName = contents[1]; var TeamTargetUseLineIDStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); TeamTargetUseLineID = new int[TeamTargetUseLineIDStringArray.Length]; for (int i=0;i