//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class VipPrivilegeConfig : ConfigBase { public int VIPPrivilege; public int VIP0; public int VIP1; public int VIP2; public int VIP3; public int VIP4; public int VIP5; public int VIP6; public int VIP7; public int VIP8; public int VIP9; public int VIP10; public int VIP11; public int VIP12; public int VIP13; public int VIP14; public int VIP15; public override string getKey() { return VIPPrivilege .ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out VIPPrivilege); int.TryParse(contents[1],out VIP0); int.TryParse(contents[2],out VIP1); int.TryParse(contents[3],out VIP2); int.TryParse(contents[4],out VIP3); int.TryParse(contents[5],out VIP4); int.TryParse(contents[6],out VIP5); int.TryParse(contents[7],out VIP6); int.TryParse(contents[8],out VIP7); int.TryParse(contents[9],out VIP8); int.TryParse(contents[10],out VIP9); int.TryParse(contents[11],out VIP10); int.TryParse(contents[12],out VIP11); int.TryParse(contents[13],out VIP12); int.TryParse(contents[14],out VIP13); int.TryParse(contents[15],out VIP14); int.TryParse(contents[16],out VIP15); } catch (Exception ex) { DebugEx.Log(ex); } } } }