//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, February 12, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class WindowSearchConfig : ConfigBase { public int ID; public int Type; public int Lv; public int TABID; public string SelectActive; public override string getKey() { return ID.ToString(); } public override void Parse(string content) { try { var contents = content.Split('\t'); int.TryParse(contents[0],out ID); int.TryParse(contents[1],out Type); int.TryParse(contents[2],out Lv); int.TryParse(contents[3],out TABID); SelectActive = contents[4]; } catch (Exception ex) { DebugEx.Log(ex); } } } }