#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class GodWeaponConfigWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(GodWeaponConfig); Utils.BeginObjectRegister(type, L, translator, 0, 1, 8, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnConfigParseCompleted", _m_OnConfigParseCompleted); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ID", _g_get_ID); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Type", _g_get_Type); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Name", _g_get_Name); Utils.RegisterFunc(L, Utils.GETTER_IDX, "Lv", _g_get_Lv); Utils.RegisterFunc(L, Utils.GETTER_IDX, "NeedExp", _g_get_NeedExp); Utils.RegisterFunc(L, Utils.GETTER_IDX, "AttrType", _g_get_AttrType); Utils.RegisterFunc(L, Utils.GETTER_IDX, "AttrNum", _g_get_AttrNum); Utils.RegisterFunc(L, Utils.GETTER_IDX, "SkillID", _g_get_SkillID); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 9, 1, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "Get", _m_Get_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetKeys", _m_GetKeys_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetValues", _m_GetValues_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Has", _m_Has_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Init", _m_Init_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetConfig", _m_GetConfig_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetConfigs", _m_GetConfigs_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetGodWeaponType", _m_GetGodWeaponType_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "inited", _g_get_inited); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { GodWeaponConfig gen_ret = new GodWeaponConfig(); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _input = LuaAPI.lua_tostring(L, 2); GodWeaponConfig gen_ret = new GodWeaponConfig(_input); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GodWeaponConfig constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Get_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _id = LuaAPI.xlua_tointeger(L, 1); GodWeaponConfig gen_ret = GodWeaponConfig.Get( _id ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _id = LuaAPI.lua_tostring(L, 1); GodWeaponConfig gen_ret = GodWeaponConfig.Get( _id ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GodWeaponConfig.Get!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetKeys_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Collections.Generic.List gen_ret = GodWeaponConfig.GetKeys( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetValues_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Collections.Generic.List gen_ret = GodWeaponConfig.GetValues( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Has_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _id = LuaAPI.xlua_tointeger(L, 1); bool gen_ret = GodWeaponConfig.Has( _id ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _id = LuaAPI.lua_tostring(L, 1); bool gen_ret = GodWeaponConfig.Has( _id ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GodWeaponConfig.Has!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Init_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 1)) { bool _sync = LuaAPI.lua_toboolean(L, 1); GodWeaponConfig.Init( _sync ); return 0; } if(gen_param_count == 0) { GodWeaponConfig.Init( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to GodWeaponConfig.Init!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnConfigParseCompleted(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnConfigParseCompleted( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetConfig_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { int _type = LuaAPI.xlua_tointeger(L, 1); int _level = LuaAPI.xlua_tointeger(L, 2); GodWeaponConfig gen_ret = GodWeaponConfig.GetConfig( _type, _level ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetConfigs_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { int _type = LuaAPI.xlua_tointeger(L, 1); System.Collections.Generic.List gen_ret = GodWeaponConfig.GetConfigs( _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetGodWeaponType_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Collections.Generic.List gen_ret = GodWeaponConfig.GetGodWeaponType( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_inited(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, GodWeaponConfig.inited); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.ID); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Type(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Type); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Name(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.Name); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_Lv(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.Lv); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_NeedExp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.NeedExp); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_AttrType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.AttrType); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_AttrNum(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.AttrNum); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_SkillID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GodWeaponConfig gen_to_be_invoked = (GodWeaponConfig)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.SkillID); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }