#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class SnxxzUICrossServerLoginWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(Snxxz.UI.CrossServerLogin); Utils.BeginObjectRegister(type, L, translator, 0, 13, 8, 2); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateCrossServerOneVsOneData", _m_UpdateCrossServerOneVsOneData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CrossServerOneVsOneLogin", _m_CrossServerOneVsOneLogin); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetWaitForLoginCrossServerState", _m_SetWaitForLoginCrossServerState); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsEnterCrossServerPreparing", _m_IsEnterCrossServerPreparing); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CrossServerBossLogin", _m_CrossServerBossLogin); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AccountLogin", _m_AccountLogin); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReAccountLogin", _m_ReAccountLogin); Utils.RegisterFunc(L, Utils.METHOD_IDX, "StopLoginOverTimeProcess", _m_StopLoginOverTimeProcess); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AccessLogin", _m_AccessLogin); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CheckClientVersion", _m_CheckClientVersion); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnGetPlayerLoginInfo", _m_OnGetPlayerLoginInfo); Utils.RegisterFunc(L, Utils.GETTER_IDX, "busy", _g_get_busy); Utils.RegisterFunc(L, Utils.GETTER_IDX, "reconnectBackGround", _g_get_reconnectBackGround); Utils.RegisterFunc(L, Utils.GETTER_IDX, "oneVsOnePlayerData", _g_get_oneVsOnePlayerData); Utils.RegisterFunc(L, Utils.GETTER_IDX, "ipBuf", _g_get_ipBuf); Utils.RegisterFunc(L, Utils.GETTER_IDX, "portBuf", _g_get_portBuf); Utils.RegisterFunc(L, Utils.GETTER_IDX, "gamePortBuf", _g_get_gamePortBuf); Utils.RegisterFunc(L, Utils.GETTER_IDX, "accountBuf", _g_get_accountBuf); Utils.RegisterFunc(L, Utils.GETTER_IDX, "passwordBuf", _g_get_passwordBuf); Utils.RegisterFunc(L, Utils.SETTER_IDX, "busy", _s_set_busy); Utils.RegisterFunc(L, Utils.SETTER_IDX, "reconnectBackGround", _s_set_reconnectBackGround); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { Snxxz.UI.CrossServerLogin gen_ret = new Snxxz.UI.CrossServerLogin(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.CrossServerLogin constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Init( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnInit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.UnInit( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UpdateCrossServerOneVsOneData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { HC001_tagGCCrossRealmPKMatchOK _matchOK = (HC001_tagGCCrossRealmPKMatchOK)translator.GetObject(L, 2, typeof(HC001_tagGCCrossRealmPKMatchOK)); bool _isClient = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.UpdateCrossServerOneVsOneData( _matchOK, _isClient ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CrossServerOneVsOneLogin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CrossServerOneVsOneLogin( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetWaitForLoginCrossServerState(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { bool _state = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetWaitForLoginCrossServerState( _state ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsEnterCrossServerPreparing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { bool gen_ret = gen_to_be_invoked.IsEnterCrossServerPreparing( ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CrossServerBossLogin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CrossServerBossLogin( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AccountLogin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { string _account = LuaAPI.lua_tostring(L, 2); string _ip = LuaAPI.lua_tostring(L, 3); int _gamePort = LuaAPI.xlua_tointeger(L, 4); bool _reconnectBackGround = LuaAPI.lua_toboolean(L, 5); gen_to_be_invoked.AccountLogin( _account, _ip, _gamePort, _reconnectBackGround ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ReAccountLogin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.ReAccountLogin( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_StopLoginOverTimeProcess(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StopLoginOverTimeProcess( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AccessLogin(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { H0101_tagServerPrepared __serverInfo = (H0101_tagServerPrepared)translator.GetObject(L, 2, typeof(H0101_tagServerPrepared)); gen_to_be_invoked.AccessLogin( __serverInfo ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CheckClientVersion(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.CheckClientVersion( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnGetPlayerLoginInfo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); { byte __type = (byte)LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.OnGetPlayerLoginInfo( __type ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_busy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.busy); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_reconnectBackGround(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.reconnectBackGround); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_oneVsOnePlayerData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.oneVsOnePlayerData); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_ipBuf(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.ipBuf); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_portBuf(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.portBuf); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gamePortBuf(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.gamePortBuf); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_accountBuf(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.accountBuf); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_passwordBuf(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.passwordBuf); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_busy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); gen_to_be_invoked.busy = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_reconnectBackGround(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.CrossServerLogin gen_to_be_invoked = (Snxxz.UI.CrossServerLogin)translator.FastGetCSObj(L, 1); gen_to_be_invoked.reconnectBackGround = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }