//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, November 13, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MarketQueryConfig : ConfigBase { public int queryType { get ; private set ; } public int[] ChooseType; public override string getKey() { return queryType.ToString(); } public override void Parse() { try { queryType=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] ChooseTypeStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); ChooseType = new int[ChooseTypeStringArray.Length]; for (int i=0;i