//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, January 28, 2019 //-------------------------------------------------------- using System; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; public class CrossServerGodBattleFieldWin : ILWindow { Button itemsBtn; Button rankButton; Text cybName; Text zjbName; Text jfbName; ItemCell superAward; Text startTime; Button seeother; Transform daosys; Transform fosys; Transform daoin; Transform foin; Button achievementBtn; Button enterFB; Button buyTimes; Text useTimes; Transform startTimeObj; Transform outSeason; ScrollerController itemScroller; Transform timeState; Button storeBtn; Button backBtn; Button btnTeam; bool isWaitPack = false; DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel(); } } RoleModel roleModel { get { return ModelCenter.Instance.GetModel(); } } RankModel rankModel { get { return ModelCenter.Instance.GetModel(); } } CrossServerGodBattleFieldAssortModel crossServerGodBattleFieldAssortModel { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { itemsBtn = proxy.GetWidgtEx