//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, May 29, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class PriorLanguageConfig : ConfigBase { public int Key { get ; private set ; } public string Content { get ; private set; } public override string getKey() { return Key.ToString(); } public override void Parse() { try { Key=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Content = rawContents[1].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }