using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class ImpactRankCoolDown : MonoBehaviour { [SerializeField] Text m_Time; private void OnEnable() { TimeUtility.OnServerOpenDayRefresh += OnServerOpenDayRefresh; DisplayTime(); } private void OnDisable() { TimeUtility.OnServerOpenDayRefresh -= OnServerOpenDayRefresh; } private void OnServerOpenDayRefresh() { DisplayTime(); } void DisplayTime() { m_Time.text = Language.Get("SignIn_4", TimeUtility.OpenDay + 1); } } }