//-------------------------------------------------------- // [Author]: Fish // [ Date ]: 2019年2月13日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class NPCConfig { public readonly int NPCID; public readonly int NPCType; public readonly string MODE; public readonly string charName; public readonly int NPCLV; public readonly float ModleHeight; public readonly float ModelRadius; public readonly float ModeProportion; public readonly Vector3 UIModeLOffset; public readonly float UIModeLProportion; public readonly Vector3 UIModelRotation; public readonly int CanDeadFly; public readonly int Country; public readonly int MinAtk; public readonly int MaxAtk; public readonly int Def; public readonly int Realm; public readonly int PoisionAtk; public readonly int FireAtk; public readonly int IceAtk; public readonly int PoisionDef; public readonly int IceDef; public readonly int AtkInterval; public readonly int Hit; public readonly int MissRate; public readonly int SuperHiteRate; public readonly int OrgSpeed; public readonly int MoveType; public readonly int AtkDist; public readonly int Skill1; public readonly int Skill2; public readonly int Skill3; public readonly int Skill4; public readonly int Skill5; public readonly int Skill6; public readonly int Skill7; public readonly int Skill8; public readonly int AtkType; public readonly int Sight; public readonly int MoveArea; public readonly int DHP; public readonly int MaxHPEx; public readonly int IsBoss; public readonly int SP; public readonly int AIType; public readonly int CanAttack; public readonly float weight; public readonly string HeadPortrait; public readonly int Show; public readonly int AtkFeedback; public readonly int hurtFeedback; public readonly int AutomaticFace; public readonly int Dig; public readonly int[] Sounds; public readonly int LifeBarCount; public readonly int NPCEffect; public readonly int NPCSpeakID; public readonly int ClientRealm; public readonly string Equips; public NPCConfig() { } public NPCConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0], out NPCID); int.TryParse(tables[1], out NPCType); MODE = tables[2]; charName = tables[3]; int.TryParse(tables[4], out NPCLV); float.TryParse(tables[5], out ModleHeight); float.TryParse(tables[6], out ModelRadius); float.TryParse(tables[7], out ModeProportion); UIModeLOffset = tables[8].Vector3Parse(); float.TryParse(tables[9], out UIModeLProportion); UIModelRotation = tables[10].Vector3Parse(); int.TryParse(tables[11], out CanDeadFly); int.TryParse(tables[12], out Country); int.TryParse(tables[13], out MinAtk); int.TryParse(tables[14], out MaxAtk); int.TryParse(tables[15], out Def); int.TryParse(tables[16], out Realm); int.TryParse(tables[17], out PoisionAtk); int.TryParse(tables[18], out FireAtk); int.TryParse(tables[19], out IceAtk); int.TryParse(tables[20], out PoisionDef); int.TryParse(tables[21], out IceDef); int.TryParse(tables[22], out AtkInterval); int.TryParse(tables[23], out Hit); int.TryParse(tables[24], out MissRate); int.TryParse(tables[25], out SuperHiteRate); int.TryParse(tables[26], out OrgSpeed); int.TryParse(tables[27], out MoveType); int.TryParse(tables[28], out AtkDist); int.TryParse(tables[29], out Skill1); int.TryParse(tables[30], out Skill2); int.TryParse(tables[31], out Skill3); int.TryParse(tables[32], out Skill4); int.TryParse(tables[33], out Skill5); int.TryParse(tables[34], out Skill6); int.TryParse(tables[35], out Skill7); int.TryParse(tables[36], out Skill8); int.TryParse(tables[37], out AtkType); int.TryParse(tables[38], out Sight); int.TryParse(tables[39], out MoveArea); int.TryParse(tables[40], out DHP); int.TryParse(tables[41], out MaxHPEx); int.TryParse(tables[42], out IsBoss); int.TryParse(tables[43], out SP); int.TryParse(tables[44], out AIType); int.TryParse(tables[45], out CanAttack); float.TryParse(tables[46], out weight); HeadPortrait = tables[47]; int.TryParse(tables[48], out Show); int.TryParse(tables[49], out AtkFeedback); int.TryParse(tables[50], out hurtFeedback); int.TryParse(tables[51], out AutomaticFace); int.TryParse(tables[52], out Dig); string[] SoundsStringArray = tables[53].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); Sounds = new int[SoundsStringArray.Length]; for (int i = 0; i < SoundsStringArray.Length; i++) { int.TryParse(SoundsStringArray[i], out Sounds[i]); } int.TryParse(tables[54], out LifeBarCount); int.TryParse(tables[55], out NPCEffect); int.TryParse(tables[56], out NPCSpeakID); int.TryParse(tables[57], out ClientRealm); Equips = tables[58]; } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary configs = new Dictionary(); public static NPCConfig Get(string id) { if (!inited) { Debug.Log("NPCConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } NPCConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new NPCConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static NPCConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync = false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER + "/NPC.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/NPC.txt"); } var tempConfig = new NPCConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var id = line.Substring(0, index); if (preParse) { var config = new NPCConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { var line = lines[i]; var index = line.IndexOf("\t"); var id = line.Substring(0, index); if (preParse) { var config = new NPCConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } inited = true; }); } } }