//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, June 25, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class EffectConfig : ConfigBase { public int id { get ; private set ; } public string packageName { get ; private set; } public string fxName { get ; private set; } public int job { get ; private set ; } public int audio { get ; private set ; } public int stopImmediate { get ; private set ; } public int setParent { get ; private set ; } public string nodeName { get ; private set; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; packageName = rawContents[1].Trim(); fxName = rawContents[2].Trim(); job=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; audio=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; stopImmediate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; setParent=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; nodeName = rawContents[7].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }