//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, July 10, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FreeGoodsConfig : ConfigBase { public int ID { get ; private set ; } public string AwardItem { get ; private set; } public int NeedMoney { get ; private set ; } public int ReturnTime { get ; private set ; } public string Name { get ; private set; } public int Day { get ; private set ; } public float AddPower { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; AwardItem = rawContents[1].Trim(); NeedMoney=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; ReturnTime=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; Name = rawContents[4].Trim(); Day=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; AddPower=IsNumeric(rawContents[6]) ? float.Parse(rawContents[6]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }