//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class FunctionForecastConfig : ConfigBase { public int FuncId { get ; private set ; } public string FuncName { get ; private set; } public int OpenLevel { get ; private set ; } public string Describe { get ; private set; } public string FuncIconKey { get ; private set; } public string DetailDescribe { get ; private set; } public string OpenDescribe { get ; private set; } public override string getKey() { return FuncId.ToString(); } public override void Parse() { try { FuncId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; FuncName = rawContents[1].Trim(); OpenLevel=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; Describe = rawContents[3].Trim(); FuncIconKey = rawContents[4].Trim(); DetailDescribe = rawContents[5].Trim(); OpenDescribe = rawContents[6].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }