//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, June 20, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class JobSetupConfig : ConfigBase { public int Job { get ; private set ; } public int[] BaseEquip; public int[] ComAtkIdList; public int[] StopAction; public int[] CanStopSkillList; public string CanBeStopSkillList { get ; private set; } public int RushMinDist { get ; private set ; } public int RushMaxDist { get ; private set ; } public int RushSpeed { get ; private set ; } public int RushInterval { get ; private set ; } public int RushAnimatorSpeed { get ; private set ; } public int RushTargetType { get ; private set ; } public int ShadowLastTime { get ; private set ; } public int ShadowCreateInterval { get ; private set ; } public int SearchEnemyDist { get ; private set ; } public int MaxSwitchTargetDist { get ; private set ; } public int[] HangupSkillList; public string DungeonSkillList { get ; private set; } public int HpPerUseSkill { get ; private set ; } public int[] HpSkillList; public int[] GainSkillList; public int MoveLimitDist { get ; private set ; } public override string getKey() { return Job.ToString(); } public override void Parse() { try { Job=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; string[] BaseEquipStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); BaseEquip = new int[BaseEquipStringArray.Length]; for (int i=0;i