//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, May 18, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MapResourcesConfig : ConfigBase { public int ID { get ; private set ; } public int DataID { get ; private set ; } public int LineID { get ; private set ; } public string Name { get ; private set; } public string BigMap { get ; private set; } public Vector3 MapScale { get ; private set; } public float MapShowScale { get ; private set; } public string MapResources { get ; private set; } public Vector3 MapOffset { get ; private set; } public int[] Effect; public int Music { get ; private set ; } public string[] LoadingBG; public string LoadName { get ; private set; } public string LoadDescription { get ; private set; } public int ShowBOSSTime { get ; private set ; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; DataID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; LineID=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; Name = rawContents[3].Trim(); BigMap = rawContents[4].Trim(); MapScale=rawContents[5].Vector3Parse(); MapShowScale=IsNumeric(rawContents[6]) ? float.Parse(rawContents[6]):0; MapResources = rawContents[7].Trim(); MapOffset=rawContents[8].Vector3Parse(); string[] EffectStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Effect = new int[EffectStringArray.Length]; for (int i=0;i