//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Sunday, April 29, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class MonsterRefreshPointConfig : ConfigBase { public int NPCID { get ; private set ; } public int MapId { get ; private set ; } public Vector3 Position { get ; private set; } public int scope { get ; private set ; } public int turned { get ; private set ; } public override string getKey() { return NPCID.ToString(); } public override void Parse() { try { NPCID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; MapId=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; Position=rawContents[2].Vector3Parse(); scope=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; turned=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }