//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, March 30, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RefineStoveConfig : ConfigBase { public int LV { get ; private set ; } public int Exp { get ; private set ; } public int[] AttrID; public int[] AttrValue; public override string getKey() { return LV.ToString(); } public override void Parse() { try { LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Exp=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; string[] AttrIDStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrID = new int[AttrIDStringArray.Length]; for (int i=0;i