using System; using System.Collections.Generic; using UnityEngine; public class GuardPickupItem : MonoBehaviour { public GA_Guard guard; public List sfxCtrlList = new List(); private void OnEnable() { DropItemManager.guardPickupCallBack += GuardPickupCallBack; } private void GuardPickupCallBack(List list) { if (guard == null || !guard.IsStateActive) { return; } for (int i = 0; i < list.Count; i++) { var fx = SFXPlayUtility.Instance.PlayBattleEffect(guard.guardEffects[2], list[i], guard.Root.position - list[i]); if (fx != null) { fx.duration = 0; sfxCtrlList.Add(fx); } } } private void LateUpdate() { if (guard == null || !guard.IsStateActive) { return; } for (int i = 0; i < sfxCtrlList.Count; i++) { if (sfxCtrlList[i] == null) { sfxCtrlList.RemoveAt(i); i--; continue; } Transform tr = sfxCtrlList[i].gameObject.transform; var dis = Vector3.Distance(tr.position, guard.Root.position); if (guard.GuardianPickFxSpeed == 0) { guard.GuardianPickFxSpeed = 4.0f; } var duration = dis / guard.GuardianPickFxSpeed; if (duration > Time.deltaTime) { tr.position = Vector3.MoveTowards(tr.position, guard.Root.position, Time.deltaTime * guard.GuardianPickFxSpeed); } else { tr.position = guard.Root.position; SFXPlayUtility.Instance.Release(sfxCtrlList[i]); sfxCtrlList.RemoveAt(i); i--; } } } private void OnDisable() { DropItemManager.guardPickupCallBack -= GuardPickupCallBack; ClearFx(); } public void ClearFx() { for (int i = 0; i < sfxCtrlList.Count; i++) { if (sfxCtrlList[i] == null) { sfxCtrlList.RemoveAt(i); i--; continue; } SFXPlayUtility.Instance.Release(sfxCtrlList[i]); sfxCtrlList.RemoveAt(i); i--; } } }