using UnityEngine; using UnityEngine.UI; using Snxxz.UI; public class FireChooseCell : MonoBehaviour { private ItemCell _itemCell; public ItemCell itemCell { get { if (_itemCell == null) _itemCell = transform.Find("ItemCell").GetComponent(); return _itemCell; } } private Text _nameText; public Text nameText { get { if (_nameText == null) _nameText = transform.Find("NameText").GetComponent(); return _nameText; } } private Text _addSuccessRateText; public Text addSuccessRateText { get { if (_addSuccessRateText == null) _addSuccessRateText = transform.Find("AddSuccessRateText").GetComponent(); return _addSuccessRateText; } } private Button _addBtn; public Button addBtn { get { if (_addBtn == null) _addBtn = transform.Find("addBtn").GetComponent