using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class TreasureRefineFailWin : Window { #region 实现抽象类 protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { } protected override void OnAfterOpen() { Invoke("CloseWin", 2); } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void CloseWin() { Close(); } } }