//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, November 02, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Snxxz.UI { public class BossHomeFloorGroup : MonoBehaviour { [SerializeField] BossHomeFloorBehaviour[] m_FloorBehaviours; public void Init() { for (int i = 0; i < m_FloorBehaviours.Length; i++) { m_FloorBehaviours[i].Init(); } } public void UnInit() { for (int i = 0; i < m_FloorBehaviours.Length; i++) { m_FloorBehaviours[i].UnInit(); } } } }