using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using System.Linq; using TableConfig; namespace Snxxz.UI { public class HeavenBattleWin : Window { #region 成员变量 [SerializeField] ScrollerController _batterInfoCtrl; [SerializeField] Button campRewardBtn; //[SerializeField] Text campAwardText; [SerializeField] Button _closeBtn; [SerializeField] RichText text; [SerializeField] Text curCampText; [SerializeField] Text camp1ScoreText; [SerializeField] Text camp2ScoreText; [SerializeField] Text remainTimeText; [SerializeField] Slider rewardSlider; [SerializeField] GameObject singleReward; [SerializeField] Text victoryCntText; [SerializeField] Text getScoreText; [SerializeField] Button matchBtn; [SerializeField] Text matchCntText; [SerializeField] Button ruleBtn; [SerializeField] GameObject bettingTip; [SerializeField] List rewardlist = new List(); [SerializeField] List rewardIconlist = new List(); [SerializeField] List rewardBglist = new List(); [SerializeField] List