using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class PetSkillCell : MonoBehaviour { [SerializeField] Image skillIcon; [SerializeField] Text skillNameText; [SerializeField] Text skillUnlockText; [SerializeField] Text skillDesText; public void SetModel(int skillId,int unlockLv) { SkillConfig skillConfig = Config.Instance.Get(skillId); if (skillConfig == null) return; skillIcon.SetSprite(skillConfig.IconName); skillNameText.text = skillConfig.SkillName; skillUnlockText.text = Language.Get("L1120",unlockLv); skillDesText.text = skillConfig.Description; } } }