using Snxxz.UI; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; public class EquipSuitCell : CellView { [SerializeField] public Button suitCellToggle; [SerializeField] public GameObject equipBg; [SerializeField] public ItemCell itemCell; [SerializeField] public GameObject haveEquip; [SerializeField] public Text haveCondiText; [SerializeField] public GameObject noEquip; [SerializeField] public Text placeText; [SerializeField] public Text condiText; [SerializeField] public Text nameText; [SerializeField] public GameObject suitLvObj; [SerializeField] public Text suitLvText; [SerializeField] public GameObject selectImg; [SerializeField] public GameObject unSelectImg; [SerializeField] public Image groupTypeIcon; [SerializeField] public RedpointBehaviour redpoint; PlayerSuitModel _suitModel; PlayerSuitModel SuitModel { get { return _suitModel ?? (_suitModel = ModelCenter.Instance.GetModel()); } } PlayerPackModel _playerPack; PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel()); } } public void SetDisplayModel(int repointId,int equipPlace,SuitType suitType,int selectIndex) { redpoint.redpointId = repointId; int suitLv = SuitModel.GetServerSuitLv(equipPlace, (int)suitType); int groupType = SuitModel.GetGroupType(equipPlace); ItemModel itemModel = playerPack.GetItemModelByIndex(PackType.rptEquip,equipPlace); suitLvObj.SetActive(false); haveCondiText.gameObject.SetActive(false); if (itemModel != null) { EquipSuitAttrConfig suitAttrConfig = EquipSuitAttrConfig.GetSuitAttrConfig(SuitModel.GetGroupType(equipPlace), (int)suitType, suitLv, SuitModel.GetEquipJob(itemModel.itemId)); itemCell.gameObject.SetActive(true); itemCell.Init(itemModel); bool isMaker = SuitModel.IsMakerSuit(suitType, itemModel.chinItemModel.ItemColor, itemModel.chinItemModel.StarLevel); switch (suitType) { case SuitType.LowSuit: if (!isMaker) { haveEquip.SetActive(false); noEquip.SetActive(true); placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipAreaName(equipPlace); condiText.text = Language.Get("EquipSuitUnLowNeed",StringUtility.Contact(Language.Get("EquipSuitOrange"), 1, Language.Get("EquipSuitStar"))); } else { haveEquip.SetActive(true); noEquip.SetActive(false); if (suitLv > 0) { suitLvObj.SetActive(true); suitLvText.text = Language.Get("EquipSuitLV", suitLv); } } break; case SuitType.HighSuit: int lowSuitLv = SuitModel.GetServerSuitLv(equipPlace,(int)SuitType.LowSuit); if (!isMaker) { haveEquip.SetActive(false); noEquip.SetActive(true); placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipAreaName(equipPlace); condiText.text = Language.Get("EquipSuitUnLowNeed", StringUtility.Contact(Language.Get("EquipSuitRed"),2, Language.Get("EquipSuitStar"))); } else { haveEquip.SetActive(true); noEquip.SetActive(false); if (suitLv > 0) { suitLvObj.SetActive(true); suitLvText.text = Language.Get("EquipSuitLV", suitLv); } if(suitLv >= lowSuitLv && !SuitModel.IsReachMax(equipPlace,(int)suitType,suitLv)) { haveCondiText.gameObject.SetActive(true); haveCondiText.text = Language.Get("NewEquipSuitNormal",lowSuitLv + 1); } } break; } nameText.text = UIHelper.GetTextColorByItemColor(itemModel.chinItemModel.ItemColor, itemModel.chinItemModel.ItemName, true); } else { haveEquip.SetActive(false); noEquip.SetActive(true); itemCell.gameObject.SetActive(false); placeText.text = Language.Get("EquipWash101") + UIHelper.GetEquipAreaName(equipPlace); switch (suitType) { case SuitType.LowSuit: condiText.text = Language.Get("EquipSuitUnLowNeed", StringUtility.Contact(Language.Get("EquipSuitOrange"), 1, Language.Get("EquipSuitStar"))); break; case SuitType.HighSuit: condiText.text = Language.Get("EquipSuitUnLowNeed", StringUtility.Contact(Language.Get("EquipSuitRed"), 2, Language.Get("EquipSuitStar"))); break; } } if (this.index == selectIndex) { selectImg.SetActive(true); unSelectImg.SetActive(false); } else { selectImg.SetActive(false); unSelectImg.SetActive(true); } switch(groupType) { case 1: groupTypeIcon.SetSprite("Biaoqian_fang"); break; case 2: groupTypeIcon.SetSprite("Biaoqian_Xian"); break; } } }