using System; using System.Collections; using System.Collections.Generic; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class TreasureSelectCell : CellView { [SerializeField] Button m_TreasureBtn; [SerializeField] Image m_Icon; [SerializeField] Text m_TreasureName; TreasureModel m_Model; TreasureModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel()); } } int treasureId = 0; private void Awake() { m_TreasureBtn.onClick.AddListener(OnTreasureClick); } public void Display(int _treasure) { var _cfg = Config.Instance.Get(_treasure); if (_cfg != null) { m_TreasureName.text = _cfg.Name; treasureId = _treasure; m_Icon.SetSprite(StringUtility.Contact("Fb_", model.currentCategory, model.selectedTreasure == treasureId ? "_Select" : "_UnSelect")); } } private void OnTreasureClick() { if (treasureId != 0 && treasureId != model.selectedTreasure) { } } } }