//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, May 09, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class GotoChargeWin : Window { [SerializeField] Text m_CTGStageDisplay; VipModel model { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { SDKUtility.Instance.onFreePlatformPayCancel += OnChargeComplete; SDKUtility.Instance.onFreePlatformPayFail += OnChargeComplete; SDKUtility.Instance.onFreePlatformPayOk += OnChargeComplete; m_CTGStageDisplay.text = Language.Get("GotoCharging"); model.OnCTGStageChange += OnCTGStageChange; } protected override void OnAfterOpen() { } protected override void OnPreClose() { SDKUtility.Instance.onFreePlatformPayCancel -= OnChargeComplete; SDKUtility.Instance.onFreePlatformPayFail -= OnChargeComplete; SDKUtility.Instance.onFreePlatformPayOk -= OnChargeComplete; model.OnCTGStageChange -= OnCTGStageChange; } protected override void OnAfterClose() { } #endregion private void OnCTGStageChange(string _display) { m_CTGStageDisplay.text = _display; } private void OnChargeComplete() { CloseClick(); } } }